Endless Battlefield Generator -EvilBatWWW

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Author: EvilBatW

Last revision: 27 Jun, 2025 at 14:55 UTC (3)

File size: 571.32 KB

On Steam Workshop

Description:

As this mod isn’t a scenario or map thing, it’s a few lines of code that generate endless AI on your aiming point within a selected radius. With auto replenish, it creates infinite combat wherever you want.

In order to start generating AI, you need a laserdesignator, whether from inventory or vehicle (or hotkeys). Switch to them, and those buttons will pop out. (suggest aiming with scope) Once you hit the button, AI spawn begins around your aiming point(same aiming way with hotkey spawn). You can enable all 3 spawn loadouts at the same time. Adjust Loadout details on CBA.

Generating will check all compositions and all Helicopter units you have, including from cDLC or other mods. Then, it randomly picks some until it reaches the max unit cap (adjustable on CBA). Min Distance From Player is set to 10m by default to prevent spawning right in your face. Every 5 seconds, it checks all unit counts. If it’s lower than 30% of max cap, it triggers replenishment, adding units until the cap is reached again. (30% can be adjusted on CBA) So, it’s an endless battlefield. If you get bored, pick up the laser designator and hit "End Spawn (All)" to stop spawning and clear the battlefield.

Every grid step (m) determines how many grids will be recorded at first spawn. A smaller number makes more grids (max spawn density) but increases initialization time.

Now, total spawn chance can be set over or lower than 100%. These are actually weight calculations.

Ever wondered about AI vs. AI? Spawn 2 different loadouts and watch them fight. ”Set attack point” button helps, ”doMove” order auto repeat every "Repeat Interval (s)" on CBA setting .

Regardless, this mod was made for those super powerful weapon/vehicle mods, where no server or scenario can reach their maximum power. Like my VC-130U Spooky fire support and F/A 181B VTOL. This mod does not provide enemy auto mark.

Also, spawning vehicles causes more lag than infantry. 1 tank + 3 crew counts as 4 units in max AI count, heli same.

The ARMA3 game engine limit is 288 groups max per game. To break the limit, all those unit groups have been deleted, or there’s a CBA button labeled "Merge to Main Group". (Actually, your FPS will be higher if they’re all groupless.)If you are playing high-frequency generation, only the "total spawned" data will be accurate,cus i only added a tracker for that data.

Experience endless combat and create your own battlefield! Nothing hiding in this description,stop reading the first letter of each line.

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CBA_A3Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.