ARTIFICIAL INTELLIGENCE IS YOUR FRIEND

Hello, have you ever wanted to call reinforcements realistically on the battlefield without needing Zeus or cumbersome scripting? Would you like reinforcements that evaluate the terrain and deploy smartly and act intelligently on the way? And most importantly, that they be exactly the troops of your faction? And very important, in your language to avoid breaking immersion since this script works in all official ARMA 3 languages.
This script makes it so that in any mission you can request reinforcements under any context, and regardless of your faction, whether vanilla or mod, the reinforcements deployed will be exactly the same as your faction.
My work does an intelligent search during the reinforcement call to identify exactly what faction you are using and what units, vehicles, and helicopters compose this faction to make a realistic and immersive deployment simulation.

- ✈️ Tactical Deployments:
*You will request through the mouse wheel
*The headquarters will analyze the terrain and enemies nearby and in combat
*If you are lucky, it will provide you with a troop deployment
*If you are unlucky, you can try again in 10 minutes.
*Most of the time there is a 50% positive and 50% negative probability.
*If the deployment has been approved, no one in your faction can request reinforcements until 20 minutes have passed. - 🧠 Faction Recognition System
*Once your reinforcements are authorized, the script will search for the faction of the person who requested the reinforcements.
*It will analyze the terrain and see if an air or ground deployment is preferable.
*In case of air deployment it will choose the helicopter with the greatest capacity and an escort for it
*If it does not find escort helicopters in the faction it will go alone.
*If the faction does not have helicopters like the Turas faction, it will choose ground deployment.
*If it is a ground deployment it will choose the transport truck with the greatest capacity.
*It will choose armored vehicles for its escort if it does not have them it will look for any other armed vehicle.
*If the faction does not have any armed vehicle it will deploy another vehicle with troops.
*In 10% of the times if you are lucky besides the escort you will be included a tank. - 📍Deployment
*The troops will be deployed 1000 meters from the terrain
*They will look for the best route to reach the meeting point
*In case they are ambushed they will stop to fight
*In case the helicopter suffers damage the troops will jump with parachutes.
*If they crash or lose the vehicle they will get off and go on foot to the meeting point.
The quality of reinforcements, vehicles, and helicopters depends exclusively on how well the faction is structured, with vanilla factions it works excellently, but in cases like RHS the UN faction may call an armored vehicle from another faction since for some reason it is included in its faction even though it does not appear in the editor.

Try to deploy troops in good terrain, the script will try to find the best position but it is not a miracle. Besides, this script will work with absolutely any faction no matter how customized it is, but the quality of the deployment depends on how well they structured the faction when creating it.
Soon I will release the version (or maybe when you read this it is already released) of the mod where now the AI can request reinforcements if they evaluate that they have lost enough troops. As well as many other scripts of this type such as RPG system for the AI, intelligent terrain recognition system, building barricades, rescuing and healing their companions among many other things, all this I already have finished but I will release it in parts. Since my goal is to revive the best mode of ARMA 3, which is OPEX including all these mechanics.
If you want to support me to keep creating more things like this or you simply like it you can support me here. Have a very nice day!
[buymeacoffee.com]
Revisions:
Old revisions of this mod are available below. Click the link to download.