Artifacts of the Darkest Estate (100+ Trinkets)
Artifacts of the Darkest Estate is a trinket mod, featuring over 100 trinkets from Darkest Dungeon 1. The mod only includes generic trinkets from the base game. It does not include Hero Trinkets or DLC trinkets (Crimson Court/Color of Madness/Butcher’s Circus).
While this mod uses the names and images of the Darkest Dungeon 1 trinkets, this mod is NOT a 1-to-1 port of trinkets. Many trinkets have had their effects changed in one way or the other. In a few cases, the trinkets have been completely overhauled, to the point they do not resemble their DD1 counterpart at all.
Mod is compatible with Kingdoms (official mod support)!
The mod is content finished, and no major updates are planned
The only updates this mod will receive are bug-fixes or balance changes.
You can keep track of changes made to the mod through the Changes Notes page:
Click Here to view the Change Notes
Most of the trinkets are all included in the game’s basic trinket drop tables. You should find them naturally, while playing the game. There is only 1 exception:
Ancestral Trinkets: These can only be obtained by fulfilling a certain set of requirements. These requirements aren’t hidden, nor are they convoluted (hopefully), so you should stumble upon them naturally. However, just in case, below you will find a step-by-step guide
Step 1: Visit the Hoarder. You will find a unique item named "???" that cannot be purchased. If you’re playing in the Kingdoms game mode, this will not appear until Escalation 2.
Step 2: Examining the item will reveal that you need to bring multiple trophies to the hoarder before he is willing to allow you to buy it.
Step 3a: In the Confessions game mode: Kill at least 2 Lair Bosses and keep their trophies.
Step 3b: In the Kingdoms game mode: Kill at least 3 Lair Bosses and keep their trophies.
Step 4: While having at least 2 (or 3) trophies in your stagecoach, visit the Hoarder. The "???" will have changed into a more affordable "Ancestral Relic" worth 65 Baubles.
Step 5: Bring the "Ancestral Relic" to the next Inn. Your heroes will unveil the trinket, and you will receive a random Ancestral Trinket
Note: You do not need to do Step 1 or 2. You can start from Step 3.
The mod features Mod Configuration. You will find it as a stackable Inn Item in the Valley Inn (Confessions game mode), or in any Inn (Kingdoms game mode). The in-game description should tell you how it works, but below you will find a more detailed explanation as to how it works. Also, just to make it clear: Using these will unbalance the game, and should only be used if you really just want to play with the mod’s content ASAP.
While in the Stagecoach Inventory, the trinket drop tables will be changed. How they are changed depends on how many stacks of this item you picked up.
1 Instance : Trinkets from this mod are 5x more likely to drop than other trinkets. The drop rates of trinkets are unchanged.
2 Instances : Trinkets from this mod are 10x more likely to drop than other trinkets. Additionally, the trinkets will be included in additional loot tables, and you will receive double the trinkets
3 Instances : Trinkets from this mod are 100x more likely to drop than other trinkets. Additionally, the trinkets will be included in additional loot tables, and you will receive triple the trinkets
This mod adds a couple of new keywords. These new keywords are used to simplify tooltips, but obviously it may be difficult to understand what they mean. Below there is an explanation for each new keyword this mod has:
Combatant: A Combatant is any character engaged in combat, be they friend or foe.
Range: Range is the attack distance between two targets. The formula for determining Range is: (Hero’s Rank) + (Target’s Rank) – 1
Reset Trinket Buffs: Removes any stacking buffs that trinket has.
Negate Trinket Buffs: Cancels any buffs the trinket has. Essentially, the trinket stops working.
When Passing: Activates when the hero passes their turn.
Cursebound: Trinkets with this keyword cannot be unequipped once equipped to a hero. Unless they die.
Invert: Applies Knockback if the effect target is in Rank 1/2; applies Pull if the effect target is in Rank 3/4.
Revisions:
Old revisions of this mod are available below. Click the link to download.