Stukovs Toolbox
A collection of modular XCOM 2 utilities and gameplay tweaks. Each module is independent – enable only what you want.
Config File: XComSKVInfirmaryHealing
OFF by default of course
Replaces vanilla infirmary healing with a sickbed mechanic. Based on RustyDios’s Standardized Resource Bar, AdventAvengers Infirmary Healing Rate Changer and Iridars/E Gene Mods – thanks to those authors.
See the discussion thread for full details →
Config File: XComSKVForceLevel
OFF by default of course
Adjusts the alien Force Level after each mission, based on how well or badly things went.
See the discussion thread for full details →
Config File: XComSKVConsumableOrders
OFF by default of course
Adds a "consumable" tier to Resistance Orders. Thanks to Grobo for allowing me to borrow the code
See the discussion thread for full details →
Config File: XComRemoveClassGTSUnlocks
OFF by default of course
Three independent tweaks to the Guerrilla Tactics School, sharing one config file. Remove class-locked unlocks from the GTS screen, replace Supply costs with Intel costs, and/or charge monthly upkeep on purchased unlocks. Based on RustyDios’s "Disable Any Class GTS Redux" and "Standardized Resource Bar", and Lord Abizi’s "Battlefield Leadership Training". Thanks for the Permission
See the discussion thread for full details →
Config File: XComSKVStaffLevels
OFF by default of course
See the discussion thread for full details →
Config File: XComSKVRangeTables
Does nothing by default – populate the config to use it.
Edits weapon RangeAccuracy curves from config. Parts of the code adapted with permission from Iridar’s Weapon Skin Replacer. Thanks for the Permission
See the discussion thread for full details →
Config File: XComSKVCampaignAdaptation
OFF by default of course (each feature toggled independently)
Skulljack HP-scaled hit chance, Disable instant autopsies, Chosen initiative reorder, Strip forced Grim Horizon, Weapon Tier Gates by Story
See the discussion thread for full details →
Config File: XComAdvancedSpawnModifier
Does nothing by default — populate the config to use it.
Lets you remove a Unit from a Spawnlist, change how many can be in a group, the spawnweights or the force levels. You can also set up Collections for easier manipulations.
See the discussion thread for full details →
Config File: XComAdvancedFollowerSupport
Does nothing by default – populate the config to use it.
Reshapes which units can spawn as followers in a leader’s pod — add individual units, whole spawn lists, or mark a unit as universally follow-capable. Inspired by LordAbizi’s ‘All Followers Supported’.
See the discussion thread for full details →
Config File: XComSKVAttachments
OFF by default of course
Rule-based control over which weapon attachments can be applied to which weapons.
See the discussion thread for full details →
Config File: XComSKV_Copier
Does nothing by default — populate the config to use it.
Lets you copy a template onto a newly created one. Should copy almost everything so you have an identical copy. Works for WeaponTemplate, ArmorTemplate, AmmoTemplate, GrenadeTemplate, EquipmentTemplate and WeaponUpgradeTemplate
Config File: XComDisableWeaponBuilding
Does nothing by default — populate the config to use it.
Lets you define Weapons that will changed to be not buildable, not starting weapons and not infinite. I use this for Loot-only weapons. Template Master of course can do the same thing but with more config lines required and more flexibility.
Config File: XComStukovLoot
Does nothing by default – populate the config to use it.
Adds entries to existing loot tables from config, with existence checking to prevent broken entries. Pick absolute-chance or proportional-rebalance per entry.
See the discussion thread for full details →
Config File: XComStukovsToolsMisc.ini
OFF by default of course
Three things currenty: Explosives Destroy corpses – You will no longer get corpses of enemies you kill with explosives. Highly Inspired by Explosives Destroy Corpses I did not like the need to put all Corpses in a Whitelist. So now this is the sledgehammer method. Every Template that contains the word corpse will be destroyed by Explosives. And the possibility to gender locking armours. As well as overriding enemy loadouts without knowing what was there before.
Config File: XComSKVFixes
OFF by default of course
Current fixes:
- Aliens granted Deep Cover and HunkerDownNoAnim (from "Everyone Gets Hunker Down") never auto-hunker, because Deep Cover’s auto-hunker only fires HunkerDown. This fix adds a listener to fire HunkerDownNoAnim for them.
- RandomizedBaseStats entries for eStat_UtilityItems (the ones that exist in vanilla’s XComGameData.ini and in many class mods) are silently ignored — the roll is written at unit creation and immediately overwritten when utility slots are recalculated. This fix re-applies the roll so the config actually takes effect. Each soldier’s roll is stable for their lifetime and per-template (rookies roll from the Soldier entries, Reapers from ReaperSoldier, etc.).
Yes there are even new console commands
See the full list →
I am still not a modder, so if anything doesn’t work as you expect it, or you miss something please inform me. Please also tell me why you downvote.
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X2WOTCCommunityHighlander v1.31.0 — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
