Thrawns Revenge Boarding Shuttles
Added boarding shuttles to all playable factions.
Change to boarding shuttles to make them accessible by the empire at the start of era 1.
Also makes boarding easier (more likely to succeed).
Also changes the price of the units to 1000 and the unit health/shields to 50k.
To change the variables of the shuttle like cost or health:
Navigate to the folder where the game is then go to workshop/content/32470/3360428676/data/XML/Units/ and under the templates_corvettes and the unit_corvettes there are some changes you can make.
For the Templates file:
<Build_Time_Seconds>3</Build_Time_Seconds> Change the build time to what you want.
<Build_Cost_Credits>1000</Build_Cost_Credits> you can change this to be the cost you want in general. Note: this same line exists for New Republic as well as the Empire in the units_corvettes file which will overwrite this cost.
Under <Unit_Ability>:
The recharge and expiration time of both abilities can be changed to your liking. Be aware that if you set it too low you could cause issues of abilities overlapping.
For the Unit_Corvettes file:
Under <SpaceUnit Name="Republic_Boarding_Shuttle"> and <SpaceUnit Name="Imperial_Boarding_Shuttle"> there are the following lines:
<Tactical_Health>50000</Tactical_Health> you can change or remove if you don’t like having super capital level boarding shuttles
<Shield_Points>50000</Shield_Points> you can change or remove if you don’t like having super capital level boarding shuttles
<Build_Cost_Credits>1000</Build_Cost_Credits> This can be changed or technically removed since both ships use the generic type but this makes it easier to change the price for the empire and rebels respectively.
The rebels shuttle has some changes to the unit abilities as well but i’ve just made it match the generic type for consistency.
To change how the success rate works:
There are 2 boarding.lua scripts in 2 different folders. Both must be edited for the changes to work.
ones under DataScriptsGameObject other is under DataScriptsLibraryeawx-plugins-gameobject-spaceboarding
Main thing to know:
Line 129 aka local success = (GameRandom(90, 100) – target.Get_Hull() * 40) > 50 is what does the success rate calculation.
You can change the 90 in GameRandom(90, 100) to a lower number which will decrease the chance of capture. This by default is almost 100% chance of capture but should require some damage to the ship.
If you want a 100% capture rate change the variable to: local success = True
Load Order:
Basically always put this mod before others if you are using more than TR and this mod. This will not work with other mods like 0 population cost. It may work for some vehicles though just not corvette classes.
STEAMMOD=3360428676 STEAMMOD=1125571106
Disclaimer: I am not part of the official TR modding team
3.4 version found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3625877734
Required DLC:
These DLC should be installed in order to use this item.
STAR WARSu2122 Empire at War: Forces of Corruptionu2122
Required items:
Click the title to search on this site.
EaWX: Thrawn's Revenge 3.5.1 (Updated Feb 6th 2026) — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.