The Red Crow
The Roaming Boar Tavern has burned to the ground. Your party was there. Drunk. The cause of the fire eludes you. Perhaps the fault was yours. Perhaps it wasn’t. But to escape the confines of a jail cell, you are enlisted to serve during a time of war between the Snow Alliance and Gallivan.
*Please report any bugs you find and make several hard saves as you go.*
Details: This is a full campaign and is a sequel to The Forsaken Isle and Morrows Deep, with a new party starting at level 1. I strongly recommend having played both of the prior campaigns before playing this one as the spoilers are very heavy, especially for Morrows Deep. If you don’t care about the story elements then have at it.
Link to The Forsaken Isle : https://steamcommunity.com/sharedfiles/filedetails/?id=2867325315
Link to Morrows Deep: https://steamcommunity.com/sharedfiles/filedetails/?id=2914649745
More details:
With the release of Palace of Ice I wanted to use the new capabilities it provided.
-The world map is implemented
-All new locations are used
-Companions come and go, sometimes with the option to take them. Not taking them will make the difficulty considerably harder in the areas they are available. Companions that stay for multiple battles are capable of being killed permanently.
Duration: 40+ hours if all content is done. (If you are playing on harder difficulties, this may take considerably longer)
Levels: Starts at level 1 and ends at level 16.
Difficulty: The difficulty is intended to be moderate (on authentic). Anyone looking for a seasoned challenge should try Scavenger difficulty or higher.
Suggestions: A balanced party is likely best but nothing is necessary. At least one good single target ranged damage dealer is strongly encouraged as a lot of new enemies are capable of flight.
Special Considerations:
–Unlike my prior campaigns, there are a few instances where multiple battles are required with no long rest. These don’t come til the second half of the campaign.
-A wand of identify is available on vendors and one found in exploration.
-Crafting is fully implemented and highly encouraged, though not necessary.
-There are 65 custom weapons
-There are several side quests
-Charisma skills like persuasion, intimidation, and deception are used throughout the campaign
-Some classes and most character backgrounds have some special dialogue and content
-Save often, especially prior to entering a full party teleporter
Other:
-There is a six man version of this now available here: https://steamcommunity.com/sharedfiles/filedetails/?id=3106185904
Mod.io version: https://mod.io/g/solasta/m/the-red-crow
Special thanks to Earendil for early testing!
Enjoy
Required DLC:
These DLC should be installed in order to use this item.
Solasta: Crown of the Magister - Primal Calling
Solasta: Crown of the Magister - Lost Valley
Solasta: Crown of the Magister - Inner Strength
Solasta: Crown of the Magister - Palace of Ice