A Requiem Campaign: Seer Class

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Author: ReshiKillim

Last revision: 22 Sep, 2025 at 08:10 UTC (3)

File size: 3.07 MB

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Description:

A psychic ranger armed with a bullpup and a big iron on their hip, the Seer can serv as a support unit, a scout, and more.

Standard Ability Trees

Rank
Seer
Sheriff
Big Iron

Squaddie
Second Sight
Holo Targeting
Big Iron(

Description
Psionically scan a target location, revealing concealed units, and granting sight of the area.
Any primary weapon shot, hit or miss, will mark the target, increasing your squad’s aim against the target.
The Big Iron has six ammo, notated by the focus bar. Big Iron attacks deal bonus damage equal to 1 + half of the soldier’s rank. On a crit, this damage is doubled. If firing from at the target while not in cover, this damage is doubled. Big Iron bonus damage is doubled again if critically striking the target while not in cover.

Corporal
Obelisk
Return Fire
Shadowstrike

Description
Create a psionic obelisk at a target location, generating indestructible high cover and granting vision of the surrounding area.
When targeted by enemy fire, automatically fire back with your primary weapon once per turn.
Gains bonus aim and critical chance when attacking from concealment.

Sergeant
Astral Jaunt
Suppression
Guts Of Steel

Description
Teleport a moderate distance to a target location. Can use Momentum and Movement Action points.
Pin down a target, granting reaction fire against it if it moves, and impose a penalty to the target’s aim.
Deal +2 Damage while not in cover.

Lieutenant
Astral Anchor
Run And Gun
Trick Shot

Description
Teleport a target ally to the vicinity of your position. Can use Momentum and Movement Action points.
Take an action after dashing.
Fire a trick shot with your Big Iron, potentially damaging all targets in a line. Accuracy quickly falls off with distance.

Captain
Backtrack
Implacable
Arizona Ranger

Description
Return to the position the soldier was in at turn start.
If you score one or more kills on your turn, you are granted a single bonus move.
Big Iron attacks gain bonus aim as the distance between the shooter and the target decreases.

Major
Inspire
Hail Of Bullets
Texas Red

Description
Grant a bonus action immediately to a nearby squadmate.
Unleash a hail of bullets from your primary weapon that is guaranteed to hit your target, but uses a lot of ammunition.
Big Iron attacks gain +1 bonus armor shredding and bonus armor piercing equal to half of the target’s armor.

Colonel
Momentous
Death From Above
Spare Bullets

Description
The first kill of each turn grants a Momentum Action Point, that can be used to reposition or utilize psionic abilities.
Killing an enemy at a lower elevation with your primary weapon costs only a single action and does not end your turn.
Replenish up to three Big Iron shots per mission.

Brigadier
Psychic Ignition
Marauder
Quickdraw

Description
Remotely detonate an environmental explosive, dealing increased damage to a larger area..
Primary weapon attacks are no longer turn ending.
Firing your Big Iron is no longer turn ending.

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.