Alternate Unit & Hero Balance for 190E
Based on my balancing mods for vanilla. This is mostly a stat and value alterations mod with a few goals in mind :
– Strengthen faction identity : Han are the base of the base. YTR are more numerous but with lower stats (Ikko Ikki style) and Nanmans are good in forest benefiting from terrain bonuses but not so much outside. Nomads field large number of cavalry but fewer infantry, on the other hand their infantry have the same movement range as their cavalry units on the map which makes for very very mobile armies.
– Grounding Romance heroes power a bit so they are still very powerful and overall feel the same as in Vanilla but they will have more issues carrying you through a battle alone. (You can still do it)
– Trying to make sure the Wu Xing balance is working between heroes/units. For exemple : Melee cavalry is really good vs Melee infantry and Archers but still get demolished by Spear infantry, Shock cavalry is a lot more about charging infantry with cycle-charging and countering cavalry but less able to win a decisive engagement without support.
– Trying to make sure "tier-ing" up is completely rewarded. This does remove a bit of the strategic layer when picking some units but open up so many other possibilities I consider this a net positive.
Working on this slowly. There is a ton of data for units at this point so I’m obviously going to miss on some things. I do apologize in advance if that happens.
Revisions:
Old revisions of this mod are available below. Click the link to download.