Life of an Adventurer

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Author: Loken

Last revision: 30 Sep, 2025 at 03:15 UTC (5)

File size: 3.74 MB

On Steam Workshop

Description:

This is a comprehensive mod that expands the ways in which landed rulers interact with landless adventurers and enhances the general gameplay options of landless adventurers, filling the existing gaps.

Disclaimer

The mod is in its ALPHA stage, and many mechanics may and will change in the future. Many will require improvement.

As a landed ruler:

Offer contracts — actual contracts, with the same system used by adventurers in vanilla.
Some contracts are based on the existing ones, some are entirely new, for instance Protect Domain allows you to hire an adventurer to protect someone’s lands for a limited time, Sabotage allows to spread dissent or destruction. Contracts that are not practically useful from the landed employer’s perspective (like Deliver Artifact) will be followed by submods or settings to make them make sense. Or they can be just used for roleplaying purposes.

Watch who visits your realm — you will also occasionally spawn criminal contracts, which may be accepted by adventurers, based on their personality, opinion of you and many other factors.

(Note that current pool of contracts is quite limited for both systems. New ones will be added over time)

Offer Legitimist Support — mirrors Request Legitimist Support. However, the army and the investment size will scale, depending on the development of your capital. It also allows to separately choose what you offer and what you demand from the claimant. If the negotiations go well, the AI will start the war in two months, while another player is given 4 years, much like in vanilla interaction.
Includes a game rule to allow using this even on courtiers with at least kingdom-level claims (disabled by default).

Offer Invasion Sponsorship — mirrors Request Invasion Sponsorship interaction with some key differences:
a) You are trying to convince your future vassal, so you will be paying for the efforts.
b) The war will start immediately — if your sponsorship is accepted and your target is AI. The player will have more freedom.

As a landless adventurer:

Raid Camps of other adventurers with a new scheme. It’s a covert raid, allowing you to kill, maim, imprison enemy followers, rescue prisoners, or simply steal their provisions.
Includes a game rule to enable this scheme even for landed rulers. Or turn it off completely.

Face challenges upon succession – no longer will everyone silently accept a new camp leader they secretly despise. Some may attempt to leave and form their own camp — or even try to seize control of yours and force you out.
High camp temperament and a loyal Second will matter more.
A child "leader" will have to rely on someone else to handle the problem.
(Currently under rework)

Merge two camps under your command. Full integration will take time, but it can be sped up by giving certain concessions to the the former camp leader.

No railroading – if a landed ruler attempts to capture you and you successfully resist, you will be presented with four options: taking the realm of the lost side for yourself (like in vanilla), plundering it and leaving, deposing him/her and continuing with your contracts, or appointing a follower to act as a new ruler (but he/she will require some of your gold and troops to survive).

Includes a game rule to bring back forced becoming landed if you prefer that.

Fight for your followers’ claims, turning them into landed rulers and your patrons.
(Technically it’s possible in vanilla, but limited to having at least kingdom-level claims of your own, and contains several bugs. Vanilla casus belli wasn’t changed for compatibility reasons.)

Unlock the marriage interaction with other adventurers by becoming their friend or lover.

Duel other adventurers to influence the opinion of your followers and those of your opponent. Requires stalwart defender perk.

Use new court tasks for the Second, indicating his/her role as a chief advisor and a spymaster.

Compatibility

Several minor scripts, related to landless adventurers are overwritten. Namely: eviction interaction, eviction casus belli, contract raid for captives casus belli, adventurer duchy invasion casus belli, custom localization for the invalidated contracts, the Second camp officer position.
These are limited in scope, but still require checking and sometimes compatches.
Last version tested with AGOT, EK2.

Save compatible.

While it’s being built to scale into multiplayer in the future, currently only singleplayer is recommended.

Most importantly:

Feedback, bug reports in particular, is very appreciated. This is an early implementation, and most of its parts will require further adjustments.

Localization:

Chinese: https://steamcommunity.com/sharedfiles/filedetails/?id=3403925213 by 牛奶大魔王

French: https://steamcommunity.com/sharedfiles/filedetails/?id=3516603080 by Jsko

German: https://steamcommunity.com/sharedfiles/filedetails/?id=3355568022 by finallyciv

Download
Required DLC:

These DLC should be installed in order to use this item.


Crusader Kings III: Roads to Power
Revisions:

Old revisions of this mod are available below. Click the link to download.