Netherlands Improved Mod

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Author: Tycondero

Last revision: 2 May at 10:04 UTC (4)

File size: 2 MB

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Description:

General description

The aim of this mod is to improve and expand your Netherlands experience compared to the one found in vanilla Victoria III and fix the historical inaccuracies as found in Victoria III patch 1.13. This mod has been made to retain the vanilla balance, so the starting resources (e.g. number of pops and starting buildings) of the Netherlands are identical to vanilla. Historical Dutch companies and figures have been added to the mod (credits to Cipherparadox, Tokugawa_Mori and rinbro). In addition, the starting laws have been expanded for the Netherlands and the Dutch East Indies.

NOTE: Because this mod aspires to be more historical accurate, the Netherlands is now harder to play from the start.

The main changes presented in Netherlands Improved mod (v1.15) compared to vanilla Victoria 3 (1.13):

– Made compatible with Victoria 1.13.3.
– Adapted some mod additions to be more in line with Vanilla Victoria 3 as they were added to the base game (Nederlandsche Handelmaatschappij).
– Added an Amendment called "Raad van State" to the monarchy.
– Adapted several companies and historical characters to work with Victoria 3 v1.13.
– Many historical dutch politicians were added (Credits to Cipherparadox, Tokugawa_Mori and rinbro).
– New historical companies were added for the Netherlands: Koninklijke Fabriek van Stoom en andere Werktuigen, Artillerie-Inrichtingen, Koninklijke Maatschappij De Schelde and De Porceleyne Fles (Credits to Cipherparadox, Tokugawa_Mori and rinbro).
– Added the Dutch Debt Crisis event and journal entry. The player can optionally accept the historical debt the dutch state had in 1836 to increase the challenge. The journal entry allows you to fasten the recovery from this historical debt crisis.
– Added new character portraits for heir and future king Willem IV (son of King Willem III), Johan Rudolph Torbecke, Gerard Adriaan Heineken and Jean Chretien Baud.
– The Netherlands now has laws from the start that reflect its historical laws in 1836.
– The Netherlands start with the Nederlandsche Handel-Maatschappij as its first active company.
– The Netherlands now also has two new flavor companies: Heineken’s Bierbrouwerij Maatschappij and Van Dooren & Dams Textiel.
– The Dutch East Indies now starts with its own variant of the serfdom law: the Culture system, which adds the ability for subsistance rice farms to produce coffee, sugar and tea.
– The names of dutch cities has been changed to be more accurate compared to vanilla V3.
– The Netherlands starts with a political lobby against Belgium.
– Belgium starts with a political lobby against the Netherlands.
– The Netherlands starts with a declared interest in Japan.
– The flag of the democratic republican version of the Netherlands has been changed to represent the colours used in the Dutch and Batavian Republic (red, white, light blue). Consequently, the flag of Luxembourg has a slight change from using red to now using faint red.
– Willem I, Willem II and Willem III now have more historical traits.
– Added a negative modifier on the Gelre coal.
– Added a new Journal Entry that informs the player how to remove the negative efficiency modifier from Gelre to produce coal.
– Gave the Netherlands the ‘corporate charters’ tech to allow for the existance of the Nederlandsche Handel-Maatschappij from the game start.

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Revisions:

Old revisions of this mod are available below. Click the link to download.