Kinetic Based Debris Glue

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Author: Litttle_fish

Last revision: 23 Aug, 2025 at 17:55 UTC (1)

File size: 227.74 KB

On Steam Workshop

Description:
Basically a more dynamic version of Debris In Peace in my code style

Made with teardown_slimeutils[github.com] (used slimegcfunc.lua)
I’m back with another mod yay

What does it do?

This mod will evaluate debris around breakages, if it has low kinetic energy and is touching the ground or a building, it will be merged into the environment, similar to Debris In Peace, but without checking every single frame.
Instead, evaluation is based on breakage pressure for better performance.

But it will do something more than that:

When events happened around merged debris, they will be "revived" to rejoin physic calculations.
Debris will revive when:
– the player tries to grab a nearby merged debris
– the player entered a nearby vehicle
– destruction occurs around it

This way, debris won’t burden your game when idle, but will stay fully dynamic and destructible when needed!
Also, it works well with this mod

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Revisions:

Old revisions of this mod are available below. Click the link to download.