Campaign AI Tweaks
I recommend the collection linked above for the most complete experience.
This mod attempts to push the campaign AI towards certain behaviours and touches on faction potential.
This mod will most likely desync your multiplayer campaigns. I do not play MP and have no idea how it interacts with mods so I cannot help you there. I recommend either don’t use this mod if you will be playing an MP campaign, or just accept the fact that it will likely desync either randomly or when the mod gets updated, which happens often.
Nothing of the following is guaranteed because there is no way I can do that. At the end of the day the AI has to decide, I just give it a higher desire to do certain things.
DO NOT use AI camping settlement fix with this mod and then complain about weird AI behavior in the comment section. My mod already provides a workaround for the AI afk bug, so adding that mod on top is unnecessary and may cause strange, unintended behavior in the AI when combined with mine.
This mod is NOT COMPATIBLE with any other AI behavior mod. DO NOT use those mods at the same time as this one.
Those include "Very Aggressive AI", "AI army tasks", "Ultra aggressive AI", "Hecleas’ Overhaul" and literally any mod that might make changes to the AI unless it’s those included in the mod collection above. Thank you.
— If you use any of those mods, chances are you don’t need my mod anyways. If you use my mod, you probably don’t need theirs either. Some of their submods and even my submods might be compatible between each other but I can’t confirm. If you encounter strange behavior using this mod, make sure it’s the only AI mod you are running. I can’t do anything about conflicting mod issues.
Compatible with CA’s AI threat assessment and Minor Faction Potential, either set to on or off.
Seems to be compatible with SFO after having a quick look at their mod pack. They don’t seem to have any AI related changes there.
More War Declarations from Minor Factions
Check the discussion thread for a more detailed explanation of the following
1 – Less AI sitting around a settlement with multiple armies afking for multiple turns.
2 – AI will prefer to occupy settlements more unless in serious need of cash or if they are threatened by the enemy.
3 – Chaos Dwarfs AI will always build towers with a few exceptions.
4 – AI will declare wars more often.
5 – AI will be less indecisive; put more effort into their current tasks.
6 – AI will attempt to reinforce allied or neutral forces besieging an enemy settlement.
7 – AI will comply with alliance war coordination targets set by the player.
8 – Slightly increased faction potential for minor factions.
—— To opt out of this feature, enable this submod alongside the main mod.
9 – AI will be slightly less reckless when deciding if it is strong enough to engage enemy forces, leading to less cases of AR self destruction.
10 – When playing as Warriors of Chaos, starting norsca vassal will be slightly stronger.
—— To opt out of this feature, enable this submod alongside the main mod.
11 – AI will destroy discovered foreign slots more often (cults, undercities).
12 – Kairos, Ku’gath and Skarbrand’s factions are more competent. N’kari’s faction is now able to conquer Ulthuan.
13 – Adjustments to AI army compositions. Will prefer to field more frontline infantry and less ranged spam.
14 – Warriors of Chaos AI will prefer to leave ruins in their wake, for their vassals to colonize.
15 – Wood Elves AI will prefer to raze or sack settlements not part of the forest heathlands.
16 – The AI is now much more willing to colonize ruins if armies nearby aren’t under immediate threat.
17 – Drastically reduced chances that Slaanesh AI spawns disciple armies, avoiding an issue where they stop recruiting regular armies when weaker disciple armies are present.
18 – Edited the modifiers that control how much diplomatic value the AI gives to settlements when trading them. This reduces settlement trading abuse that CA hasn’t fixed for years now for some reason. Highly recommend using Lycia’s Ai Construction mod with this.
Some of my other mods if you’re interested.
Less Wack-a-Mole
Plagues spread more
AI Nurgle Recruitment Workaround
Tomb Kings Quality
Faster TK Tech and extra army
Stronger Impact Damage
Line of Sight – Melee Reactions – Ranged Targeting adjustments
More Battle Markers
Revisions:
Old revisions of this mod are available below. Click the link to download.