ARTIFICIAL INTELLIGENCE GROWS, LEARNS, COPIES AND HAS PERSONALITY

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Author: 天使

Last revision: 23 Jul, 2025 at 01:26 UTC (1)

File size: 168.67 KB

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Description:
THIS MOD IS AVAILABLE IN ALL THESE BEAUTIFUL LANGUAGES

What is this MOD?

Hello, there’s a lot to explain about these scripts, so in simple words: these scripts — which are my personal favorites — make the AI learn from players, memorize their tactics, develop skills, rank up, forge friendships with teammates, and have unique personalities and behaviors that are saved between missions if the unit survives. The list is very long, and I might not be able to cover everything. BUT this is NOT a combat mod; the combat mod will be uploaded later. However, due to the soldiers’ unique personalities, combat is already affected.

⚙️FEATURES:
  • ✝Growth:
    * All AI start with a low rank.
    * Based on their actions, their personal skills improve.
    * Example: the more they reload, the faster they reload; the longer they aim, the steadier the weapon; the more hits they land, the better their aim.
    * This also applies to specialties: the more a medic heals, the faster and better they get; same with engineers, EOD, and vehicle handling.
    * Weapon usage matters too: the more they use a weapon, the better they become with it. (For more dynamics, use with my loot mod).
    * AI will rank up from Privates to Colonels and build their own lore. (Lore will be added in my future mod to talk to AI).
    * Growth is affected by equipment and situational conditions. (Personality and friendship system).
    * Killing enemies or destroying vehicles helps level up faster.
    * Friendly fire or killing allies can cause rank loss. (Impacts morale system).
    * Watching others heal or repair nearby can allow them to learn those skills.

    ✝Personality:
    * Each soldier has a unique personality affecting their battle behavior. There are over 15: brave, shy, cautious, sadistic, etc.
    * The leader’s personality directly affects the squad’s morale and development.
    * AI also have personal attitudes like burst fire preference or being more cautious — this affects the unit’s ammo consumption.
    * Cowardly or low morale units may stay back or flee if no one is watching.
    * Brave traits boost squad morale; cowardly ones can reduce it.
    * Low morale can cause units to freeze, drop weapons, turn civilian, or flee. (Close friendships may prevent this).
    * Morale is influenced by weather, lack of gear, deaths (friendly/enemy), terrain, and more.
    * A soldier’s personality may change over time or due to trauma.
    * Veteran soldiers share a portion of their skills with recruits and greatly improve morale.
    * Personality also influences how the leader commands routes or how some units prefer cover, stealth, or buildings.
    * Units will move stealthily at night (with my future smart gear mod). They will use silencers and lasers if available.
    * If a group is larger than 5 and the leader decides, they will patrol their area.
    * Units get tired, which affects combat performance. (With ACE food enabled, they’ll also need to eat).

    ✝Friendship:
    * Soldiers will form friendships with each other and the player. This affects behavior and growth.
    * Losing a friend may cause freezing or extreme aggression.
    * Friends may share growth and improve skills together.
    * Good friendship boosts morale and reduces desertion or cowardly actions.
    * Friendly fire or bad decisions can break friendships.
    * Friends tend to stay close together.

    ✝Communication:
    * Soldiers now communicate better with radios or signals.
    * Communication depends on the soldier’s leadership skill.
    * It affects movement and tactics.
    * If radios are lost, jammed, or ignored, leaders will whistle or shout.

    ✝Learning:
    * AI will now learn from player tactics and try to copy them.
    * For example: if they observe effective CQB or flanking, they will attempt to replicate it.

    ✝Memory:
    * The mod includes a save system. If a unit survives, their progress is saved for future missions.
    * A soldier who performed well with a weapon may return using it in a future scenario (like spawning from Zeus).
    * The chance to return depends on survival, name, role, and faction.
    * If they die, all progress is lost.

IMPORTANT

I HAVE NO IDEA if this works with other AI mods. Everything I’m doing is for my own big AI mod. It might work. Might not. Who knows.

Final Notes

This is my favorite mod of all I’ve created. I hope you enjoy it. And for Germans who enjoy digging into personal info — enjoy your Discord ban.

SHARING IS LIVING!
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Revisions:

Old revisions of this mod are available below. Click the link to download.