Re: Random Weapons On Spawn

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Author: Church

Last revision: 8 Nov, 2025 at 13:12 UTC (3)

File size: 48.04 KB

On Steam Workshop

Description:
Now with Rarity Tier filters! Also it should work with mods like Apsel’s Universal Recoil mutator since it should trigger first now.

Greetings!

I made this mod as my own version of the Random Weapons on Spawn mod by Chryses/Chai. The main thing I noticed is that when a certain weapon slot (in order) doesn’t have any weapons for them, it seems to break so say if you didn’t tick any weapons for the secondary slot in the instant action menu, then even if you had any equippables for the 3-5 slots available it would stop randomising from there.
This version also has a simple focus on your whole loadout however.


Settings
  1. Log Level ~ A log level to help debugging in concert with other mods. The lower you go, the more specific level of messages you get.
  2. Randomization Mode ~ The type of randomization used to get your loadout.
    • Default ~ Simply picks random weapons that are available to your team.
    • Team Member-Based ~ Picks a random AI team member to copy the loadout of.
    • AI Loadout Strategy ~ Tries to use the system that provides the loadouts of AI, success may vary but it seems weapons do generally follow the filters. Now has filters for weapon rarities.

  3. No Weapon in 5th Slot ~ This will simply not assign a weapon in the 5th slot if the randomization type would’ve done so.
  4. No Duplicate Weapons ~ This will try to make it so there will be no duplicates for any weapon slot.
  5. Include Player Only Weapons ~ This allows the Default Randomization Type to allow for player only weapons in your loadouts.
  6. Weapon Blacklist ~ Put your blacklisted weapon names here. Separate exactly with a semicolon and a whitespace per entry (e.g. "SABRE; WRENCH; FRAG").
Download
Revisions:

Old revisions of this mod are available below. Click the link to download.