【GS】Wuthering Waves——Carlotta

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Authors: 悸动战士, 夕墨岚, UzukiShimamura卯月, Anshan_67, 千古歌, RUIVO, Pen, nea_baraja, Kotomi, 千川白浪, Lacia

Last revision: 28 Feb at 04:39 UTC (2)

File size: 407.61 MB

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Description:

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This Mod requires the DLC Gathering Storm
Rinascita: Coletta Mortari

It took 5 months, with the project initiated in February and finally completed in July. A featured mod built on the framework of Civilization 6, introducing a brand-new leader "Coletta" and civilization "Rinascita", which reshapes the logic of technology, culture, and urban development through an investment system.

—— Acknowledgments and Support ——

Kuangtu Qiongsheng (imitating Civilization 6) Austrian civilization theme music, Motianteng (testing), Shenye Munashi (testing, text repair), Menghuan Xingchenyu (testing)

Cooperative Authors:

Jidong Warrior (music, wonders, models), Kotomi (art), Lacia (resources), nea_baraja (UA), Pen (UA), Qianchuan Bailang (UA), Ximolan (art), Xialiangliang (models), Anshan67 (LA), Buried Xiaoyouni (leader line design)

Investment System Purchase different types of investment projects with gold coins. The cost of some projects automatically decreases with the development of eras. Some projects have a "price increase mechanism" — repeated investments will lead to increasing consumption; technology/culture projects adopt an exponential decay model to balance early-stage outbreaks and late-stage benefits.

Civilization: Rinascita Unique Ability: "In the Name of Mortari" Allows purchasing investment projects with gold coins, with an initial refresh interval of 8 rounds. Each unique district reduces the refresh interval by 1 round, and each unique wonder reduces the refresh interval by 3 rounds (minimum 1 round). Building corresponding specialized districts unlocks more investment options.

Leader: Coletta Leader Ability: "Dimension Reshaping" All combat units’ attacks freeze the enemy (excluding air units) for 2 rounds (movement – 999). If the frozen enemy unit dies within the freezing rounds, Coletta gains 100 gold coins; if the killer is Coletta, the reward doubles. Land ranged units +1 range, other land units +1 movement.

Unique Districts and Wonders Unique District: Everard Bank The unique district of Rinascita. Replaces the Commercial Hub, with a lower construction cost, and can only be built on lakes or coasts. It also has the same adjacency bonus as the Harbor, and eliminates the movement cost for embarking and disembarking from this cell. Allows Great Merchants to board ships. +1 trade route capacity, and the buildings within it have an additional universal slot for great works. Each Everard Bank advances the research progress of Banking by 20%; each Everard Bank provides +2 gold for all districts and buildings within Everard Banks; each Everard Bank provides +1 Great Merchant point for all districts; each Everard Bank reduces the cooldown of investments by 1 round. Unique Wonder: Everard Vault Trade route capacity: for each type of resource the player owns, all trade routes gain 3 times the base output of that resource. After this wonder is completed, each existing and future Everard Bank increases the player’s foreign trade output by 10%. Reduces the cooldown of investments by 3 rounds. Can only be built on hills.

Game Interface Screenshots


—— Era Coefficient Mechanism for Holding Academic Discussions and Art Exhibitions ——
■ Era Coefficients and Cost Changes (decreasing every era)
■ Core Formulas for Technology/Culture Projects

Holding Academic Discussions (technology category):
Basic cost = current technology value × 2 × 3 × era coefficient
Immediately gain 2 times the current round’s technology output after use.
Example: Industrial Era (coefficient 0.5) with a technology value of 20 → cost = 20×2×3×0.5=60 gold coins, and 40 technology points are gained in this round after use.
Holding Art Exhibitions (culture category):
Basic cost = current culture value × 2 × 3 × era coefficient
Immediately gain 2 times the current round’s culture output after use.
Example: Future Era (coefficient 0.02) with a culture value of 15 → cost = 15×2×3×0.02=1.8≈2 gold coins, and 30 culture points are gained in this round after use.

—— Classification Description of All Investment Projects ——

Holding Academic Discussions: The cost is dynamically calculated by the formula, and 2 times the technology value output is obtained immediately.
Investing in Research Inspiration: Randomly triggers the Eureka effect of a certain technology.
Investing in Technology R&D: Increases the progress of a certain technology by 40%.
Sponsoring Scholars: Obtains the current Great Scientist.
Commissioning Research Topics: 200 initial cost → each subsequent investment increases the cost by 300, and the Eureka bonus increases by 4%.
Technological Breakthrough: 200 initial cost → each subsequent investment increases the cost by 400, and 2-8 random technologies are obtained.

Holding Art Exhibitions: The cost is dynamically calculated by the formula, and 2 times the culture value output is obtained immediately.
Investing in Municipal Inspiration: A certain civic gains the Inspiration effect.
Investing in Municipal R&D: Increases the progress of a certain civic by 40%.
Sponsoring Artists: Obtains the current Great Artist (prioritizing early eras).
Commissioning Artwork Production: 200 initial cost → each subsequent investment increases the cost by 300, and the Inspiration bonus increases by 4%.
Cultural Breakthrough: 200 initial cost → each subsequent investment increases the cost by 400, and 2-8 random civics are obtained.

Purchasing Rare Treasures: 100 initial cost → each subsequent investment increases the cost by 100, and 1 luxury resource is obtained.
Holding a Charity Dinner: 100 initial cost → each subsequent investment increases the cost by 200, and all cities +1 Amenity and so on.

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Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.