Extra NPC Visuals (Update 1)

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Author: Astro_Rider

Last revision: 7 Aug, 2025 at 13:35 UTC (1)

File size: 23.53 MB

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Description:

NEW UPDATE! NEW MUTATORS AND NEW PEDESTRIAN VISUALS ADDED!

Expand your roster of NPCs with Extra NPC Visuals!

Features:

  • Total of 39 new NPC visuals 24 for goons and 15 for pedestrians. These can be accessed directly from the visual selection menu in the level editor
  • Made Steve and Sean be able to be selected as visual types for goons
  • Made various characters from the game’s main campaign be able to be placed as decor NPCs
  • New scripts for changing player character visuals, allowing you to change the player’s visuals to the 2 newly added Gideon types as well as the existing in-game balaclava-less Steve. To do this, in a cutscene script simply find the "visualsetter" scripts and choose the one you want to use.
  • 5 new gameplay modifiers which randomize the visuals of NPCs:
    1. Replaces some NPC visuals based on their base-game variant. This allows for NPCs to have more visual variety without sacrificing vanilla variant distribution.
    2. Randomizes most NPCs including decor and pedestrians. No limit on visuals pool.
    3. Randomizes goon visuals only. Prevents player visuals from being applied to goons.
    4. Replaces goon visuals with mercenary variants added by the mod, based on experience level as well as base game variant.
    5. Coin flip chance of replacing all enemy visuals with either "Russian" or "Columbian" bodyguards. Hotline Miami style.

If you use this mod in your map or campaign, add this mod as a required item when you publish it.

Don’t use the source assets of this mod without permission. Thank you.

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Revisions:

Old revisions of this mod are available below. Click the link to download.