Vae Victis
Vae Victis adds greater depth, realism and historical accuracy as well as more of a challenge.
The basis for the historical accuracy for this mod is based on 5 years of great resaerch done by many team members on the Vae Victis mod for Rome 2.
What does the mod do?
New Mechanics:
Cultural unit modifiers – Legionaries and Phalanx do not fight the same
Terrain influences combat – Terrain has a larger impact on the outcome of battles on a unit level, lighter units thrive in rougher terrain and heavy ones excel out in the open as one example.
Seasonal Supply Modifiers – Provinces wont be able to support as many troops during winter months and summer in the desert will also see supply limits reduced thus resulting in more attrition.
Winter in the mountains – speed in mountains during winter is significantly slower.
New Tactics System – Specialised/Normal/Flexible tactics allow for high risk/reward or low risk/reward options.
Other Changes
Longer sieges – lower maximum % but more breaches are possible
More losses in battle
Battles contribute more to warscore
More realistic (faster) unit speeds
XP cap on drilling legions. Training will only take you so far, to become truly elite you will need to actually fight battles
Road building + Forced march give morale penalties
Adjusted Roman levy ratio template
Reduced mercenary size scaling to population size from 7.5% to 2.5%
Increased Base mercenary size from 2 -> 4
Civilisation now reduces defensiveness (ie increases time to capture a territory)
Increased Fort Defensiveness bonus from 5% to 20% to counteract the civ defensiveness changes.
Increased base days to capture fortless
Reduced size of mercenary armies
Generals martial stat increases morale and movement speed per level
Follow Mod Development Here:
https://discord.gg/k2qTpHa
Other Mods Included:
– (not currently included) Harvest Season (modified version) (PresidentStorm)
Revisions:
Old revisions of this mod are available below. Click the link to download.