[NIKKE] Leader Pack
This is already the fifteenth mod I’ve made. The reason for creating this mod is that I was playing "NIKKE"… Hence, I made this mod. Regarding the values, I designed them intentionally this way, hoping everyone has a great gaming experience.
This mod adds new civilizations (Pilgrim, Eden, Tetra Line, Missilis), new leaders (Dorothy, Rapi, Crow, Novel), and incorporates BGM from "NIKKE".
Other NIKKE leaders are currently in hot production, so stay tuned! You can also comment below which characters you’d like to see!
(Maybe in a week, or possibly two months) ( > – < )
Leader Ability: Lost Paradise
Upon conquering and keeping a city, triggers one random currently available Eureka and Inspiration (if applicable), and increases all city yields by +3%. For every city lost due to loyalty/conquest or every city razed, grants all units +2 Combat Strength.
Civilization Ability: Over Limit
All units gain +3 Attack Strength, +1 Movement, and an additional Promotion. Upon winning a battle, gain Science, Culture, and Faith equal to 50% of the defeated unit’s Attack Strength.
New Unique District: Pilgrim Tower
Pilgrim’s unique district, replacing the Holy Site. Cheaper to build, unlocked with the "Astrology" technology. Provides +4 Faith and Production. Grants adjacent tiles +2 Appeal. Triggers a Culture Bomb upon completion. Each citizen working here provides an additional +2 Production.
Leader Ability: Dual Boost
+15% Production when building Wonders and buildings. When the first unique district is completed in each city, receive one Builder. Builders gain +1 Charge, +1 Movement, +1 Sight. Can consume a charge to advance a district’s construction by 1/4 of its progress. Upon researching the required technology, all cities automatically receive Walls.
Civilization Ability: Cutting-Edge Technology
The first technology researched each game is completed immediately. Each time a Eureka is triggered, all cities gain +1% Production and Gold equal to double the current Science output. Upon completing a technology, all cities gain +2% Production and +1% Culture. Upon completing every 4 technologies, all combat units gain +1 Combat Strength, and all Campuses gain +1 Production.
New Unique District: Missilis Corporate Tower
Missilis’s unique district, replacing the Campus. Gains Production equal to its adjacency bonus. This district provides all cities +2% Science.
Leader Ability: Bonds of Fate
Libraries provide +2 Science. Shrines provide +2 Faith. Each Library/Shrine increases the boost from Eurekas/Inspirations by an additional 4%. Campuses/Holy Sites provide Faith/Science equal to their adjacency bonus.
Civilization Ability: Ultimate Weapon
+20% Production when building units. Improved Strategic Resources yield +2 Production. At the start of each turn, if Military Strength reaches 100 or a multiple of 100, triggers one random currently available Eureka and Inspiration (if applicable), and grants Gold equal to triple the current Military Strength and Culture equal to double the current turn number.
New Unique District: Eden Corporate Tower
Eden’s unique district, replacing the Encampment. Cheaper to build. Provides +2 Production and +2 Science when adjacent to a Strategic Resource. Upon completing the district or its buildings, receives a Heavy Cavalry unit. Units obtained this way gain +5 Attack Strength.
Leader Ability: Case Closed!
All units gain +1 Movement and +1 Sight. Upon meeting a major civilization, triggers one random currently available Eureka and Inspiration (if applicable). Upon meeting a city-state, additionally gains +100 Gold.
Civilization Ability: "Let’s!! Entertain!!"
Cities with Ecstatic or Happy Amenities levels have their yields increased by 10%. +100% Production when building Theater Squares, Entertainment Complexes, and Commercial Hubs and their buildings. All adjacent Culture yields provide Tourism. Gain Culture equal to 20% of Gold spent. Gain Faith equal to 20% of Gold earned.
New Unique District: Tetra Line Corporate Tower
Tetra Line’s unique district, replacing the Entertainment Complex. Cheaper to build. Provides an additional +1 Amenity. Provides +1 Faith, +1 Culture, and +1 Gold when adjacent to a district; this bonus increases by +1 if adjacent to a Wonder. Grants adjacent tiles +2 Appeal. Doubles the yields of Commercial Hubs and Theater Squares in the same city.
Thanks to the veterans in the Civilization 6 Modding Discussion Group for their guidance and assistance.
Thanks to Anqing for creating the district icons.
Fixed an issue where Dorothy’s unique Holy Site could not found a religion.
Fixed a bug where the civilization abilities of Myselius and Elysium would reset their counters after loading a saved game.
Fixed incorrect icon usage issues.
Updated with more visually appealing district icons.
Fixed an issue with Arcana’s ability abnormality.
Fixed the issue of abnormal rewards gained from defeating units.
Fixed an issue where activating Eureka with Misilis did not grant gold.
Thank you for your feedback—it is greatly appreciated (๑•ᴗ•๑)♡
What? You ask why the main game’s heroine, that red-haired background character, isn’t included? She’s on guard duty. If you have any ideas for improvements, please also leave your valuable suggestions in the comments section!
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Aztec Civilization Pack
Sid Meier's Civilizationu00ae VI: Australia Civilization & Scenario Pack
Sid Meier's Civilizationu00ae VI: Nubia Civilization & Scenario Pack
Sid Meier's Civilizationu00ae VI: Maya & Gran Colombia Pack
Sid Meier's Civilizationu00ae VI: Ethiopia Pack
Sid Meier's Civilizationu00ae VI: New Frontier Pass
Sid Meier's Civilizationu00ae VI: Vietnam & Kublai Khan Pack
Sid Meier's Civilizationu00ae VI: Portugal Pack
Sid Meieru2019s Civilizationu00ae VI: Leader Pass
Revisions:
Old revisions of this mod are available below. Click the link to download.