A Business for Monkeys
***Check out the sequel: A Song for the Crossroads https://steamcommunity.com/sharedfiles/filedetails/?id=3107909550 . It also includes this campaign***
*You are a group or recruits, sent by your boss, The Constable of Greenhaven, to investigate on a shady competition organized by a secretive group: the Jesting Monkeys.
Monsters and foes roaming through the countryside will be the last of your problems as you collect clues and interact with peculiar characters.
Will you be able to shed light on the mystery surrounding the Jesting Monkeys?*
A Business For Monkeys is a complete Campaign Module for character levels 1-10. Features a story-driven overarching campaign, over 100 custom monsters and NPCs, and uncountable dialogue lines
It is designed and tested for 4 PCs, but it should work without issues for larger parties
# KEY HIGHLIGHTS #
– Story and dialogue driven campaign
– Lighthearted and full of puns, until it’s not. Then it is again. Then it’s not. Yeah, it can be surprisingly dark
– Difficulty is mid-easy. My goal was to make it enjoyable also in Story Mode…
– Skills, alignment and even class matter (but none is required)
– Overarching story, divided into 3 Acts, with open finale
– Impossible to experience 100% of the content in one playthrough: includes alternative dungeons, story-defining choices, even the chance to totally botch a main quest!
– Includes a 100% optional dungeon: it’s like a free DLC on top of the free campaign!
– Includes a world map, but no random encounters (all my homies hate random encounters)
– Includes light crafting options, you should be able to craft poisons, potions and scrolls mainly
– Requires assets from The Lost Valley and Palace of Ice DLCs
WARNING: this campaign contains foul language, sexual innuendos, gratuitous violence and depictions of suicide.
It also involves political statements, breaks the 4th wall here and there, and contains an inane amount of quotes from real-life. Players discretion is advised
# aBfM IN NUMBERS #
– 20 to 25 hours of content
– 35 areas, including all the available scenarios
– 40 quests (5 main that define the overarching story)
– Almost 50 custom items – most of which are documents, but also story-related unique equipment
– Over 80 dialogues
– Over 130 between custom NPCs and monsters you’ll love to hate – Beware: only because it *looks* like something straight out of the base game, it doesn’t mean it will *behave* like that
– Only 3 "filler" encounters, out of over 100, not directly related to a quest
– An insane amount of jokes, some of them may even be good
– An insane amount of typos – English is not my first language, if you find something egregious please let me know
# FINAL WORDS #
I really hope you enjoy your escapades in this campaign.
aBfM is a love project, started from the idea of "digitizing" a PnP module I wrote some years back.
Since it is mostly story-driven, most of the work may remain under the hood (diverging paths and so on…), but I can assure there was *a lot* of work involved.
Also, this campaign is a delicate machine. I *think* I tested most of the corner cases, but IF SOMETHING BREAKS FOR YOU, PLEASE LET ME KNOW
Required DLC:
These DLC should be installed in order to use this item.
Solasta: Crown of the Magister - Lost Valley
Solasta: Crown of the Magister - Palace of Ice