Kingdoms Faction Integration
Click Here to check the Change Notes for the mod’s most recent update
Summary of Recent Changes:
– Implemented Incursions
– Improved Encounter Logic
– Introduced "pity" Lair Maps to Confessions
Kingdoms Faction Integration aims to fully integrate the Module-exclusive factions into both Confessions and Kingdoms game mode, allowing you to encounter all enemies and bosses, regardless of your preferred game mode. This mod includes an adjusted Crimson Curse, exclusive to Confessions game mode.
The mod has options for adjusting faction encounter rates.
This mod is feature complete! No major updates are planned
Future updates will only be tweaks and bug fixes for current features
1. Road Encounters : Kingdom Factions can be fought on the Road, and use a dynamic spawn rate to ensure frequent encounters.
2. Lair Encounters : You can locate new Lairs, challenge the Kingdom Faction’s Boss, and earn unique trophies.
3. Incursions: Kingdom Factions can invade other regions, making them very dangerous. Are you up for the challenge?
4. Bait : You can adjust the spawn rate of enemies using Bait Items.
5. Crimson Curse (Confessions): The mod includes an adjusted Crimson Curse, exclusively when playing in Confessions game mode.
With this mod enabled, Kingdom Factions have a chance to spawn during Road Battles. The mod uses a dynamic spawn rate to guarantee encounters, without causing them to become too frequent.
Kingdom Factions have a default 10% spawn chance
After 3 battles without encountering them, they have a 33% spawn chance
After 6 battles without encountering them, they have a 66% spawn chance
After 9 battles without encountering them, they have a 90% spawn chance
As an additional precaution, Pillagers/Gaunts will have to be fought occasionally (every 12 battles) before these factions are allowed to spawn.
Each time you defeat a Road Encounter, you will obtain a [Lair Map (Scrap)] item. Gathering enough of these will allow you to restore them into a random, complete [Lair Map] Stagecoach Item. Equipping this item will allow you to locate an Apex Faction’s Lair at the next [Creature Den]
This special Lair functions like any other Lair: 3 waves of enemies, with the final wave being the Faction Boss. Defeating the Faction Boss will reward you with a unique Trophy.
To view trophies in this mod, check the [Trophy Effect List] discussion thread on the discussion page. Click Here to check the page
Additionally, the Hoarder will always sell 1 Lair Map (Scrap) per visit. You can use this feature in case you get very unlucky with spawns.
Incursions are special Region Modifiers that modify the main faction of a region. Specifically, when an Incursion is active, the main (Native) faction will be replaced by the stated Incursion faction, replacing them during Resistance and Road encounters. These events are dangerous, but are an opportunity to gain more loot.
In Confessions, each Region has a 12% chance to suffer from an Incursion.
In Kingdoms, Incursions begin at Escalation 2 and happen periodically (roughly once every 7 days)
If you feel like the encounter rates are too low, wish to challenge yourself, or just want to farm Map Scraps: You can buy Bait Items from any Inn. Bait Items set the spawn rate of Kingdom Factions to 90% while you have them in your Stagecoach Inventory.
There are 3 different bait items, each setting the spawn chance to 90%. The only difference is which Kingdom Faction you will encounter. The [Enmity’s Pendant] Item will set the spawn rate to 90%, but the faction you encounter will be random.
This mod is 100% compatible with Kingdoms game mode. When used for Kingdoms game mode, the mod will only spawn the non-main faction(s):
Hunger of the Beast Clan : No Beastmen encounters/lairs/incursions will spawn
Secrets of the Coven : No Coven encounters/lairs/incursions will spawn
Curse of the Court : No Courtier encounters/lairs/incursions will spawn
When playing in Confessions game mode, the Crimson Curse will behave differently:
1. Accelerated Progression: The Crimson Curse will progress faster. The Curse will progress over the course of several battles, instead of days. The average duration of each state is 3 battles.
2. Wasting Death: A hero that remains in Wasting state for too long will die.
When playing outside of the Curse of the Court module, the following Crimson Curse-related features are enabled:
1. Unique Assistance Encounter A hero with Crimson Curse will have a unique Assistance Encounter. This encounter will grant the hero a large quantity of Blood, to help sate the Crimson Curse.
2. Vendor Updates: Field Hospitals can sell The Cure. Hoarders/Field Hospitals will always sell Blood.
Current Compatibility Status: Complete
This mod is fully compatible with the Curse of the Court
1. Disabling the mod while having heroes with Crimson Curse will not remove the curse from the heroes.
Issue Fix: Use this mod (The Cure, Everywhere) to manually fix the issue.
Revisions:
Old revisions of this mod are available below. Click the link to download.