Grazing Lands
Animals don’t destroy grass and eat according to their size.
Can be (un)installed mid game.
Features
– all wild and non-yielding plants don’t get destroyed when eaten, but get growing progress reset instead;
– grass has a chance to be destroyed when depleted (5% by default, configurable);
– animals now can eat yield from growing plants with 50% efficiency (configurable). They eat as much as they need to be satisfied;
– instead of destroying plants with possible yield right away, animals damage them based on how much they ate (i.e. big animals still can one-shot plants, damage is configurable, 200% by default);
non-steam: github[github.com].
translation:
– Spanish by Crusader;