Cultural Units Reborn – Nomads Update
Cultural Units Reborn is a mod that aims to add 5 new units for all the DLC Cultures released so far, my philosophy is to follow Digger at Arms original design with each culture also getting a powerful new T4 Unit to their roster.
In addition, this mod will also include a update for Digger’s original mod
(with his blessing) to make it compatible with the newest version of the game.
Oathsworn
T1 – Ashigaru – Cheap Archers with Stand Together. (To keep in formation)
T2 – Mountain Ascetic – Skirmisher with Combo and a Powerful Ranged Attack.
T2 – Armored Sentinels – Shield Units with a unique Defense Mode.
T3 – Tigerclaw Cavalry – Shock unit with Displace and Replace + Sundering Defenses.
T4 – Ketsugan – Cavalry Fighter with Inspiring Passives and polearm.
Reaver
T1 – Civic Wardens – Ranged Pistol unit with Subdue. (Combo early with Harrier)
T2 – Order of Brass – Shock Cavalry with Mercenary stat boosts + Warded.
T2 – Iron Matron – Battlemage with a Stunning Evocation. (More Subdue Potential)
T3 – Crowned Blades – Shock Sword with a free powerfull active. (DPS)
T4 – Artillery Commander – Unique Support unit that interacts with Constructs in a huge way. (Check pictures for preview)
Architect
T1 – Myrmidon – Shield units with extra damage vs Polearms.
T2 – Hypaspst – Skirmisher Javelin unit with Shields.
T2 – Companion Cavalry – Shock Cavalry with a Healing Bound.
T3 – Pegasus Riders – Flying Cavalry Battlemage.
T4 – Strategos – Unique Support unit that buffs the whole Army. (the longer the battle, the better the buffs)
Primal
T1 – Trappers – Fighter unit with a unique "Trap" active.
T2 – Huntress – Archer with a Snipe active.
T2 – Prowler – Fighter units with Jump + Combo + Bleeding. (This one is for the Tigran players)
T3 – Beastbinder – Charge Cavalry that can Subdue Animals.
T4 – Elder Spiritwalker – Animist+ with Shapeshift.
Nomad
T1 – Bedouin – Polearm cavalry.
T2 – Falconer – Skimisher that spawns a Falcon and have special interactions with it.
T2 – Wasteland Lancers – Shock cavalry with a distracting aura.
T3 – Unsullied – Spear + Shield unit that acts as a support frontliner.
T4 – Skywind Barge – Ranged construct similar to the Ironclad (Check picture for preview).
Feudal
T1 – Light Cavalry – Now is a Shock + Skirmisher Hybrid but has reduced defenses.
T2 – Armored Pikeman – Loses Evolve (Standardize Evolves), loses Schiltron but gain Stand Together + Defensive Strike.
T3 – Longbow – NEW – Sergeant – Fighter + Support hybrid that can deploy Archer Battlements during combat. Gain Schiltron + Stand Together. (Designed to be a Longbow or Armored Pikeman Support)
T4 – Champion – Gain a Stand Together bond + Charge Attack – Removed most Inspiring Passives. (Turn into a more hybrid fighter that can hold the line)
T4 – Banneret Knight – Is Removed as Digger’s original idea was added during Feudal Rework.
Barbarian
T1 – Spearbearer – Polearm with a Stand Together bond. (To keep in formation)
T2 – Raider – Fighter + Skirmisher Hybrid Cavalry
T3 – Shieldmaiden – Loses Frenzy, Gain Enhanced Shield Bash + bonus stats.
Mystic
T1 – Cosmic Channeler – Lowered base damage but gain Caestus + Combo, now a Magic Fighter. (Digger’s original design now made possible with Ways of War)
NEW – T2 – Veiled Riders – Skirmisher with Cosmic Damage. (High DPS)
Dark
T1 – Thrall – Lower cooldown on Heal, lower damage and resistances. (Basically a fellow unit’s blood bag)
NEW – T2 – Penumbral Rider – Hybrid Cavalry that can Freeze Weakened units.
High
T1 – Hospitaller – Gain Lesser Reclaim Bolts + Lower Damage.
T1 – Templar – Gain Awakened Guardian + Stats Rebalance.
T2 – Radiant Cavalier – Now a T2 + Stats Rebalance.
NEW – T3 – Sunsworn Legion – Retaliating Magic fighter unit with Scrying Eye + Active Ability.
T4 – Phoenix Keeper – Magic Fighter with a more supportive role.
Industrious
T1 – Sapper – Now a Skirmisher unit with high ranged damage but low melee damage + Demolisher.
Revisions:
Old revisions of this mod are available below. Click the link to download.