EK2 Daedric Princes Update
For EK2 version: 0.16.3.1 "Veloth’s Path"
For CK3 Version: 1.17.0.1
Save compatible with playthroughs already started in ek2 1.16.3.1
Mod load order:
Elder Kings 2
Daedric Princes Update
DLC required:
Royal Court
Roads to Power
Problems this submod addresses:
*Champion traits exist in the base EK2 mod for all Daedric Princes but three had no method to become champion.
*Champion & artifact events were blocked for faiths that allow worship of that Daedra (eg. Old Gods)
*No artifact existed for Peryite.
*Mehrunes Dagon event bugged (still gives champion option in "unworthy" version of the event)
*Oghma Infinum is only findable in the County of Grimwatch (not balanced with other Daedric Artifacts)
*Daedric Armor is too common to find, players are getting multiple and cant get rid of extras.
Submod Changes:
*Spellbreaker Daedric artifact added for Peryite.
*1 new event added to get Champion of Mephala trait.
*1 new event added to get Champion of Peryite trait and Spellbreaker artifact.
*1 existing event modified (Bow of Shadows) to add the Champion of Nocturnal trait.
*New neighbour events when another character becomes champion for Mephala, Nocturnal or Peryite.
*Removed requirement for worship of Daedra to be shunned/criminal to get champion/artifact events.
*Removed piety level loss for becoming champion or gaining an artifact.
*Fixed Mehrunes Dagon’s "unworthy" version of the champion event
*Changed Oghma Infinum to be findable in Valenwood instead of just the County of Grimwatch
*Lowered weight for Daedric Armor (should not find as many)
Full Daedric artifact & champion guide for both the base EK2 mod and this submod is posted here: https://www.reddit.com/r/ElderKings/comments/1mobee5/updated_ek2_daedric_artifact_champion_guide/
Required DLC:
These DLC should be installed in order to use this item.
Crusader Kings III: Royal Court
Crusader Kings III: Roads to Power
Revisions:
Old revisions of this mod are available below. Click the link to download.
