Field Artillery Updated

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Author: Aza 'アザラシ

Last revision: 30 Mar at 21:13 UTC (2)

File size: 145.56 KB

On Steam Workshop

Description:

BATTLEFIELD ARTILLERY

Updated for 1.18.*+ from original mod Field Artillery by shuulleech .


FEATURES
  • Siege weapons participate in field battles and contribute real damage.
  • Terrain matters. Open ground is strong and dense terrain is weak.
  • Now Pursuit is 0 on all siege units, may change if requested.
  • Fort level and siege progress work like vanilla (Max Fort Level isn’t shown anymore but remains the same).
  • Tooltips and concepts are updated so the UI matches gameplay.


STATS: OLD MOD vs NEW BALANCE
Unit
Old Dmg
Old Tough
Old Pursuit
New Dmg
New Tough
New Pursuit
Onager
50
30
30
40
16
5
Mangonel
75
30
30
60
18
5
Trebuchet
130
40
10
95
22
8
Bombard
150
30
40
150
24
12

Info: All siege units still provide siege progress and respect fort level even tho the latter does not show on the unit stat card.


Can’t hire bombards?

Please check the following:

1. Is your culture part of japonic or korean heritage?
In this case the game forbids the hiring of bombards even if they have been unlocked through research.

2. Does your culture have strengths in numbers banned?
forbids the hiring of most MAA units in the game.

3. Nomad/Herder government?
Not allowed to hire either.

4. Does your culture have access to the research?
Self explanatory.

Still encounter issues?
Leave a comment with all details i.e. what government type, what culture, what heritage, are you using other mods especially total conversation mods?
– i will look into it and try to replicate the problem.

Please don’t forget to give the mod a thumbs up if you like it, ratings help with visibility 🙂

due to medical school and private life and other modding aspirations i will not expand this mod at the moment; i will keep it updated at all times tho.
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Revisions:

Old revisions of this mod are available below. Click the link to download.