TWTK+ Battle Pack

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Authors: SwagCraft, KelvinZH

Last revision: 25 Jul, 2019 at 11:07 UTC (2)

File size: 780.29 KB

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Description:

Total War:Three Kingdoms Plus Core English version
Total War:Three Kingdoms Plus Core Chinese version
Total War:Three Kingdoms Plus Historical Line
Total War:Three Kingdoms Plus Campaign Pack

Arms

Long-range units use slightly more energy to shoot, and they are equipped with higher-damage melee weapons.

The melee evasion of all short weapon units increased slightly

The evasion of all long weapon units in close combat has been greatly reduced on the original basis.

Avoidance of two-handed hook sickle units remains unchanged

Now the unit’s attack speed is increased according to the training level, and new values are determined according to the weight of the armor.

At present, the upper limit of the morale of the unit is determined according to the training level, whether equipped with horses or shields, and the unit that never collapses maintains this characteristic.

Normal Weapons and Armor

Adjusted the damage of short weapons. Now short weapons have more lethal advantage when the target armor is less than 50%.

The damage of long weapons has been adjusted. Now long weapons specialize in anti-cavalry and have higher anti-cavalry attributes in melee than before.

All crossbows have a longer attack distance, and have reduced the size of the troops, the number of arrows, the height of the shooting curve, the speed of movement and the speed of bullet change to better match the speed of Hanwei Zhang Hu. Arrow base and armor-piercing damage are higher.

The shooting curve of the crossbow is lowered, and the base of the arrow and armor piercing damage are higher.

Open the quality gap between the three bows, improve the damage of advanced bows, and slightly reduce the armor-piercing damage of arrows.

Slightly reduce the flame damage caused by riprappers, oil tanks and arrows

Pull aside all kinds of armor defense value, so that high-level units have more value, but also better reflect the effect of armor-piercing units.

Reduce the physical damage of the lithotripter (still kill the unit, this is to improve the building life without adjusting the relevant data of buildings, walls, etc.)

Environmental Science

AI no longer cheats on unit damage based on game difficulty

The strength of the rebels has increased slightly.

A slight adjustment was made to the proportions of different types of troops in AI to accommodate the changes in the data of different types of troops.

Maintenance costs of all remote units are increased according to the number of arrows prepared. The number of bows and arrows is 3/branch, the number of bows and crossbows is 5/branch and the number of crossbows is 8/branch.

The above is in the core package

Remove the limitation of military divisions that use battle tactics, which is only related to rank. All five-element generals can be deployed.

Seven infantry formations (circular, square, gun, spear, mixed shooting, tortoise, shield wall) will not be defeated.

Remove the melee daze threshold to make the attack more smoothly

A single-handed duel can’t be defeated.

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Revisions:

Old revisions of this mod are available below. Click the link to download.