Captured Vehicle Skins (CVS)

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Author: Aquasp

Last revision: 13 Oct, 2025 at 02:55 UTC (2)

File size: 882.03 MB

On Steam Workshop

Description:

Beute, Trophy & Captured Paint Schemes — by MitchCiu

Historical textures for Conquest (native), Editor, and Change Paint Scheme.

Content Update — v1.1.3

Added 9 new German Beute skins (T-60 M1941, T-34 M1943 and T-34 M1940 variants).

These appear as texmods in Conquest and Editor, and can be integrated into Change Paint Scheme (CPS) — see info.txt in the mod folder for setup.

This mod introduces historically inspired paint scheme variants for captured vehicles. Organized into sets such as

– Beute – German use
– Trophy – Soviet use
– Captured – US use

Editor support

– Manual texmod + digit control.
– Optional digit_folder = no_numbers to remove tactical markings (Editor only).

What GOH Update 60 changed

– Texmods in Conquest: you can now select your custom texture per unit and the game saves it for the battle (and across missions).

– This means the mod now works natively in Conquest — no CPS required there.

Current limitation (Enumerators in Conquest)

– Conquest does not let you disable enumerators per custom texmod yet.

– The only workaround is to disable enumerators globally, which also removes markings from enemy tanks — not ideal for captured/beute skins.

– I’ve documented tests and workarounds; once Conquest supports per-unit/per-texmod enumerators, this mod will “close the loop” for fully authentic captured vehicles.

We’ve detailed these issues in Technical_Limitations.txt. If you’re a modder or dev, we invite you to help improve this!

Using the Mod in Other Game Modes

– For Skirmish, local multiplayer, etc., skin selection still requires Change Paint Scheme.

– Follow the step-by-step guide in:

…Steamsteamappsworkshopcontent4007503555564277resourceinfo.txt

(Your Steam path may differ.)

Note: The mod works well with other mods but should be the last one activated.

Feedback & requests

Enjoying the mod? Leave a comment!
Got a specific captured vehicle/marking you’d like? Tell me and I’ll try to prioritize it.

Players and modders welcome!

If you want proper captured skins in Conquest, please support the request to enable enumerators in Conquest: without saving/applying the chosen enumerator on spawn, captured skins can’t maintain authentic markings (or “no numbers”) consistently.

Modders, your technical knowledge is invaluable — every workaround or insight helps.

If you want enumerators per-texmod in Conquest too, please Join the CTA – Gates of Hell Discord server:
👉 https://discord.gg/XeuQhDhASA

Once inside, head to #feedback → “Enable Enumerators in Conquest” to join the discussion and share your ideas.

📢 And don’t forget: post your thoughts here on Steam as well — community feedback in the comments helps keep this project alive!

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.