[CWL Mod] Magical Music: Bard Playstyle /魔法音楽MOD
Those with musical prowess can now use special bard instruments to cast bardic magic.
This mod aims to provide an alternative support playstyle in Elin for you.
Taking on the Bard archetype in fantasy games, you gain access to a variety of bard magic that provide buffs and debuffs in battle.
音楽の才能を持つ者は、特別なバード楽器を使ってバード魔法を唱えられるようになります。
このMODは、エリンにおける支援系の新たなプレイスタイルを提供することを目的としています。
ファンタジーゲームでおなじみのバードの役割を担うことで、戦闘中に強化や弱体化をもたらす多様なバード魔法を使えるようになります。
Current Languages: English + AI Translated Japanese.
2025-07-07: Initial Release. Bugs highly probable. Please reach out if you find any bugs.
2025-07-08: Fixed a few bugs with retaining information between loads. Finished adding actual god effects to some spells. Fixed Overguard not stacking properly.
2025-07-27: Fixed bug with new stable, new parameter was added to Card.DamageHP.
2025-07-29: Made it so that the mod works on both Nightly and Stable (Thanks Fresh!) Added Tentative JP translation.
2025-08-03: Fixed a bug with Ephemeral Finale. Sorry, was doing a LOT more damage than it should have.
2025-09-01: Updated to fix DamageHP bugs.
2025-10-05: Updated to fix DamageHP change.
Unlike normal spells, the cost of Bard Magic is time. Bard Magics are all channeled, meaning you must invest several turns and be in relative safety in order to cast it.
This makes the bard a backline character, meaning it is highly recommended you have a party that will protect you while you prepare the spells.
You also must have a specific "bardic instrument" to use these spells. This mod adds 15 different bard instruments for you to use, each with their own Motif.
Bard magic is divided into 3 categories:
Your main buff and debuff spells.
Less time to cast, minor utility spells, and attack spells.
Your ultimate spells that can be performed once you hit 10 Rhythm stacks, and will consume all of your Rhythm, scaling its effect based on the amount consumed.
These are quite powerful bard spells and usually will turn the tide of battle, but due to their Rhythm requirement, cannot be cast as often, so plan out when you will need this power.
Note, some gods might favor some songs, and will add some effects to the song if you play the correct one. No, there are no cases where the god does NOT like your song… yet.
As you perform multiple bard spells in a row, you will gain the Rhythm buff that has a stack counter.
You can increase the stacks by casting Choruses after Verses, or Verses after Choruses, forcing you to mix things up a little. You can have up to 30 stacks.
Gaining stacks will refresh the duration of the Rhythm buff. The Bard Instrument you last used to cast any Bard Magic will change your Motif.
When you have 10 or more Rhythm stacks, you will be able to perform a Finale based off what Motif you currently have. Hover over your Rhythm buff to see what your current Motif is.
The first thing you will need to do to get started is to find yourself an instrument and some bard magic..
Niyon, a harvin musician, can be found in Palmia. If you have enough musical aptitude (Level 10 Music Skill), she will be your introductory mentor to bard magic.
Talking to her will get you your first instrument and set of songs to start using. As you level up those spells, check back on Niyon from time to time, she might have more to offer.
Learning from her will start your journey on Bard Magic, and also will unlock the ability to learn from another mentor.
This mod adds two Unique NPCs to help teach you bard magic. They are both recruitable through dialog quests. You will need to befriend both of these NPCs in order to unlock all the bard abilities.
Mystic Musician Niyon – A harvin musician hailing from the sky realm finds herself settling in the city of music.
Niyon operates as your primary Bard tutor, in charge of teaching you more buff-focused bard Magic, as well as selling you more Bardic Instruments.
Niyon operates as a support character, casting her own tailored Bard Magics to support you and your team in battle.
Pianissimo Selena – A construct hailing from Earth finds herself in Ylva, settling in the city of art and magic.
Selena operates as a secondary Bard tutor, in charge of teaching you more debuff-focused Bard Magic.
Selena operates as an offensive character, preferring to attack enemies instead. She generates Rhythm on skills and can consume Rhythm to empower her abilities.
Niyon the character and the some of her icons used in this mod are from the game Granblue Fantasy by Cygames.
Selena the character and some of her icons used in this mod are from the game Punishing Gray Raven by Kurogames.
Homura the song used for the Farewell and Gratitude of Flames Finale is by LiSA.
This mod works with existing save files.
This mod occupies identifiers in the 89xxx range. It also uses a few of the 140xxx identifiers from the BlackSouls/GBF mod for some multiplier elements.
This Mod Uses AI generated Content:
AI was used to generate the sprites for Selena and Niyon
SunoAI was used to generate most of the songs (except for Homura.) You will hear a couple seconds of music unique to each Bard Ability or Finale. If you don’t want this, just go to the config and set UseMusic to false.
The Preview Art was generated via AI with text slapped ontop of it.
AI was used to translate.
Gonna be 100% Honest. I’m not great with balance scaling. This mod adds over 40 new abilities, some offensive, some defensive. I do want to try and scale these properly,
but with how Elin goes completely off the rails at higher levels, I’m not sure what is a safe way to scale those.
If you have balance suggestions, please add a comment here or even reach out to me on the Discord.
This mod requires the Custom Whatever Loader mod. Nightly or Stable both should work. ONLY HAVE ONE.
https://steamcommunity.com/sharedfiles/filedetails/?id=3370512305
Required items:
Click the title to search on this site.
(Nightly) Custom Whatever Loader — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.