MSE – Real Organism
Not Just Another Body Parts Mod. An expansion of vanilla pawn bodies and how they work. Adds many new body parts that should be vanilla, use vanilla body parts structure as standard for new body parts, and ensure it to be also work with another mod.
It’s not safe to add this mod on midsave and place this mod to the bottom of your modlist.
- Using recursive patching to patch pawn. It’s mean not only human have new body parts but all animals in vanilla. If you have another modded races or animals then it also have new body parts from this mod.
- New body parts mean your pawn now have more HP. But caution this not make your pawn become OP because raider also have new body parts. So, it’s also makes game harder.
All Other Features
- About 30+ new body parts.
- All new organs can be harvested and transplanted.
- Harvested organs also can rot and decay.
- Some tweaks to vanilla body parts.
- And many other features.
Items Spreadsheet[docs.google.com]
Github[github.com]
Planned Features
- Adds new specific body part on specific race or animal.
- Integration with another mod.
- New body parts for mechanoid.
Medical System Expansion
Required. The main mod. This mod is only an extension for Medical System Expansion mod.
Combat Extended
– Support for CE and its modified bleed rate.
Humanoid Alien Races
– Support all its alien races or modded races.
– It’s not safe to add this on midsave but at the beginning of save game it should be okay. Note this is only applies to vanilla, on some mods you need to start a new game.
– Add this mod to the bottom of your modlist so this mod can patched all other mod.
– Because this mod use patching to add new body parts then not all humanoid race or animal have the same parts.
– Marnador for font.
