(OutDated)Dummy Practice Mod
When training on dummies or gallows, stamina decreases but sleepiness or hunger may accumulate instead.
Lower sleepiness/hunger levels increase success rate.
※※: Currently only supports players.
ExChangeMenu・・ Selects the stamina consumption conversion mode
Hunger_priority・・・Converts hunger → sleepiness in order
Sleepiness_priority・・Converts sleepiness → hunger in order
Only_hunger・・・・・Converts only hunger
Only_sleepiness・・・Converts only sleepiness
Fatigue・・・Accumulates per point of stamina consumed during training, up to the value of [Next]. (Next:1000)
(v1.2~) Decreases as maximum stamina increases.
When fatigue reaches [Next] or higher, it converts to drowsiness or hunger.
(v1.2~) Next increases with level.
Sleepiness・・・If sleepiness is below 80, converts [Next * 1] fatigue points to 1 sleepiness point. Success rate decay: 1x
Hunger… If hunger is below 60, converts [Next * 2] fatigue points into 1 hunger point. Success rate decay: 2.5x
****UpperLimit・・・Upper limit of conversion conditions
****Rate・・・Base value of conversion success probability
****Decay・・・Decay of conversion success probability
****NoDecay・・・Conversion success probability no longer decays
Expand effect to include participating companions and residents.
Implement behavior where NPCs with high sleepiness from training fall asleep afterward.
Add system where companions and residents join in when wooden dummy training begins.
Add system to reduce fatigue accumulation through repeated wooden dummy or restraint training.
Incorporate effects from features promising changes to fullness cap.
Translation:DeepL
Materials provided by: irasutoya
Revisions:
Old revisions of this mod are available below. Click the link to download.