RuneOptions
This mod expands rune enchanting system.
Main purpose is to make disenchanted items not to be destroyed when extracting enchantment. After extracting you will receive your item back without enchantment that you selected.
Additional features:
– customize rune limit
– remove material hardness check
– change rune rarity limits
– disenchant previously disenchantable items (canes, guns, bows)
– enable reusable runes
Configuration can be found ElinBepInExconfigRuneOptions.cfg:
[Config]
## If enabled when disenchanting item, the hardness requirement of rune is ignored.
IgnoreRuneMaterialHardness = true
## After enchanting item you will get empty rune back. Material of enchanted rune is not saved so you will receive a Earth rune.
EnableReusableRunes = false
## Maximum amount of runes that can be enchanted.
MaxRuneAmount = 100
## Allow to disenchant previously unallowed (canes, bows, guns). Base game allows to disenchant only armour and melee weapons.
AllowMoreItemDisenchantment = true
## Allow to enchant additional resists. Base game only allows 1 resits per item.
AllowMoreResistEnchantment = true
[Rune rarity]
## Earth rune. Affect a maximum rarity of the item that can be disenchanted.
# Acceptable values: Superior, Legendary, Mythical, Artifact
Earth rune = Artifact
## Earth rune. Affect a maximum rarity of the item that can be disenchanted.
# Acceptable values: Superior, Legendary, Mythical, Artifact
Sun rune = Artifact
## Mana rune. Affect a maximum rarity of the item that can be disenchanted.
# Acceptable values: Superior, Legendary, Mythical, Artifact
Mana rune = Artifact
Sources [github.com]
Revisions:
Old revisions of this mod are available below. Click the link to download.