Realism Game Tuner: AI, Units, Trading, Game modes
Transform Company of Heroes 3 into an epic tank duel! Victory now depends on protecting your mighty Champion Vehicle while hunting down enemy champions.
- Destroy all enemy Champion Tanks to win instantly
- Champion owners are protected from base annihilation
- Defeated players become spectators while allies continue fighting
- Free champion tank when you build your first Tier 4 structure
- Faction choices: King Tiger/Tiger, Pershing/Easy Eight, Black Prince/Archer, Tiger/Elefant
- Fully customizable stats: Health (100% increments), Armor/Speed/Damage (5% increments up to 300%)
- Normalized base values ensure fair competition regardless of tank choice
What does this mod do?
Unlock unparalleled control with this comprehensive mod that significantly expands the in-game options menu. Customize game settings, units, vehicles, tanks, and AI to your exact preferences. Adjust resource income, accuracy, health, speed, armor, and more to create a balanced and personalized gameplay experience in any game mode.
Resource Trading:
Gamemodes:
- Game of Tanks
- Protect your Champion Tank while hunting enemy champions
- Destroy all enemy Champion Tanks to win instantly
- Champion owners are protected from base annihilation
- Defeated players become spectators while allies continue fighting
- Annihilation
- Destroy All Buildings
- Destroy Headquarters
- Economic Warfare
- Victory Points
- Victory Points
- Territory Control
- Squad Losses
- Entity Losses
- Free For All: Everyone plays solo, destroy everyone to win.
(Currently, only 4 maps work properly, looking for map creators)
Game Options – Player:
- Camera Direction: Automatically adjusts the camera to face the enemy.
- Resource Trading: Enable or Disable the resource trading UI/button.
- Post Match Statistics: Custom end of game screen showing per unit statistics (kills, lifespan etc)
- Live Scoreboard: Adds a button to the screen to open a scoreboard showing kills and territory claimed per player
- Fog of War: Toggle to reveal the map for all players.
- Victory/Territory Points: Set from 500 to 5000.
- Population Cap: Increase from 100 to 500.
- Commander Points: Adjust from 0 to 32.
- Starting Resources: Choose from Zero, Standard, High, and Very High.
- Ability Cost: Change the cost of AI battlegroups.
- Veterancy Rate: Control how fast AI units gain veterancy.
- Upkeep Costs: Modify upkeep costs.
- Manpower Income: Scale from 50% to 300%.
- Munition Income: Scale from 50% to 300%.
- Fuel Income: Scale from 50% to 300%.
- Production Speed: Modify from 100% to 300% for units, vehicles, and upgrades.
- Construction Speed: Modify from 100% to 300% for production, bunkers, sandbags etc.
Game Options – Global:
- Starting Infantry Units: Start with the Default squad, Default x2, or Default + Infantry.
- Starting Building Tier: Default to a max of Tier 4 (every production building).
- Battlegroups: Enable or Disable battlegroups.
- Exclusions: Snipers, Aircraft, Artillery, Heavy Armor, Vehicles, Vehicles + Artillery.
- Capture Speed: Adjust from 50% to 300% for resource and victory points.
- Sight Radius: Increase from 100% to 200%.
- Building Health: Increase the health of buildings, bunkers, emplacements, barbed wire etc.
- Aircraft Health: Increase the health of aircraft used from battlegroups.
Game Options – Infantry:
- Production: Enable or Disable production of infantry (includes battlegroups)
- Accuracy: Adjust to make infantry more or less vulnerable.
- Penetration: Change penetration resistance for all infantry.
- Health: Increase or decrease maximum health of infantry.
- Speed: Modify movement speed of infantry.
Game Options – Vehicles:
- Production: Enable or Disable production of vehicles (includes battlegroups)
- Penetration: Adjust penetration resistance for all vehicles.
- Health: Increase or decrease maximum health of vehicles.
- Speed: Modify movement speed of vehicles.
- Armor: Change front, side, and rear armor of vehicles.
Game Options – Tanks:
- Production: Enable or Disable production of tanks (including artillery and battlegroups)
- Penetration: Adjust penetration resistance for all tanks.
- Health: Increase or decrease maximum health of tanks.
- Speed: Modify movement speed of tanks.
- Rotation Speed: Modifies the speed at which the tank turns whilst driving.
- Armor
- Front
- Side
- Rear
- Total armor will be calculated based on chosen armor values.
Game Options – AI:
- AI Difficulty
- Vanilla AI – disables Custom Economy and Personality Override
- Advanced AI – Uses AGameAnx’s Advanced AI custom logic
- AI Custom Economy
- AI Personalities integrated from: Advanced AI
- Aggressive
- Defensive
- Passive
- Reduced AT Guns
- Reduced HMGs
- Reduced indirect fire units
- Extra mainline infantry
- Prefer heavier vehicles
- AI Population Cap: Increase up to 1000.
- AI Commander Points: Adjust up to 32.
- AI Starting Resources: Choose from Standard, High, Very High, and Extreme.
- AI Income: Adjust how quickly AI receives resources.
- AI Upkeep: Modify upkeep costs.
- AI Production Speed: Increase AI unit production speed.
- AI Construction Speed: Modify from 100% to 300% for all buildings.
- AI Infantry Accuracy: Adjust how often AI infantry is hit.
- AI Ability Cost: Change the cost of AI battlegroups.
- AI Veterancy Rate: Control how fast AI units gain veterancy.

For direct support, contact me via:
Credits to AGameAnx, Advanced AI open-source shared scripts for the AI personalities.
Revisions:
Old revisions of this mod are available below. Click the link to download.
