Realistic Fatigued Overhaul for 1212

If you liked this item, please rate it up on Steam Workshop page.

Author: EARL

Last revision: 12 Nov, 2025 at 05:55 UTC (1)

File size: 390.49 KB

On Steam Workshop

Description:
Summary:

🛠️ This mod fundamentally rewrites MK1212’s fatigue system. The original armor-based stamina design was non-functional due to Attila’s engine limitations. Now units have true weight-class stamina differentiation – 🏹 elite light units like Janissaries can dominate through mobility.

SUB-MOD NOTICE: This is exclusively for Medieval Kingdoms 1212 AD. Only requires MK1212 base mod.

Key Mechanics
  • 🚶 Running: Light units drain 0 stamina (Heavier armor incurs greater stamina drain)
  • ⚔️ Combat: All units have increased drain (balance adjustment)
  • 🏹 Shooting: Ranged weapons have differentiated stamina consumption
    (bows > firearms > crossbows) ——— (requires Realistic Ranged/Missile Mod)
  • 🐎 Charge: Consumption is high (balances for cavalry; stamina primarily drains on charge, minimal during maneuvers
  • 🛡️ Formed units gain extra stamina recovery when holding position

Recovery Rates
Base Value
Cavalry Bonus
🏃 Light Units
10
12 (+2)
⚖️ Medium Units
6
8 (+2)
⚔️ Heavy Units
2
4 (+2)
🐢 Super Heavy/Pavise
0
2 (+2)

• 🐴 Mounted Infantry: +1 bonus ——— (requires Realistic Infantry Mod)

Stamina Penalties
💪 Fresh (0-15%)
+10% Melee Defense || +3% Speed retained
✅ Active (15-50%)
-5% Melee Attack || +5% Melee Defense
😤 Winded (50-80%)
-5% Charge || -15% Melee Attack || -5% Reload || -5% Speed
😫 Tired (80-100%)
-10% Charge || -25% Melee Attack || -10% Reload || -10% Speed || -5 Morale
⚠️ Very Tired (100-160%)
-25% Charge || -35% Melee Attack || -25% Reload || -35% Speed || -20 Morale
💀 Exhausted (>160%)
-40% Charge || -50% Melee Attack || -40% Reload || -40% Speed||⛔ Control Loss

⚠️ CRITICAL WARNING: Very Tired units collapse rapidly without rest!

⚠️ TACTICAL REVOLUTION:
You MUST change your battle doctrine!

  • Maintain reserve forces – never commit all units at once
  • Stop sending heavy units on flanking maneuvers
  • Use light units for mobile operations
  • Well-managed stamina enables winning against superior forces
    Realistic Fatigued Overhaul for 1212
Campaign Adjustments

• 🏃♂️ Forced March entry: Very Tired → Winded
• 🏴☠️ Loot Army entry: Winded → Active

Planned Features
  • 🏹 Whistling Arrows: -1% stamina (30s cooldown)
  • 🔫 Firearms: -0.5% stamina (12s cooldown)
  • 🔥 Greek Fire/Carcasses: -5% stamina
  • ☠️ Poison Darts: -10% stamina
  • ⚖️ Mushkert/Pavise Unit use Super Heavy drain

Compatibility:

Not compatible with other mods that alter fatigue values.

PS:

• ⚙️ Part Integrated with Realism Series mods:
Realistic Missile: Supply wagon have Full stamina restore (capped by battle-entry fatigue)
Realistic Infantry: Includes recovery rates (penalties exclusive to this mod)

• ⚙️ Panel values (like -0%) are fully functional despite UI display limitations. All calculations work accurately.

Order↓:

Realistic Fatigued Overhaul for 1212(THIS mod)
Realistic Infantry Overhaul for 1212(not required)
Realistic Missile/Range for 1212(not required)
Realistic Cavalry Overhaul For 1212(not required)

Recommend:

Realistic Cavalry Overhaul For 1212
https://steamcommunity.com/sharedfiles/filedetails/?id=3047562159

Realistic Missile/Range for 1212
https://steamcommunity.com/sharedfiles/filedetails/?id=3065896492

Realistic Infantry Overhaul for 1212
https://steamcommunity.com/sharedfiles/filedetails/?id=3148909626

Originally posted by Sun Tzu:

💡 "No great general fights exhausted troops"

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.