Fugue Class
A fox’s nine tails are a symbol of cunning and mischief. This one is no exception. She will dance to reinvigorate her allies and singe the eyes of those who dare to watch from afar.
On the attack, the Fugue focuses on using ranged attacks to debuff the enemy to provide other heroes more opportunities.
In the front, the Fugue can be used as a dodge tank that provides various buffs and stress relief.
Her main mechanic revolves around gaining and spending Foxfire. Dodge attacks while retreating from the front to build up Foxfire, then spend the Foxfire to unleash AOE debuffs from the backline.
This mod is fully supported in English.
If you are using a NG+ mod that increases the HP value of all monsters, you might need a NG+ Patch mod to ensure the mechanics of this mod do not break. Below is a link to it:
https://steamcommunity.com/sharedfiles/filedetails/?id=3202126906
If you want the Fugue as soon as possible, consider using her Free Recruitment companion mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3576928922
If you are interested in a version that has shadowed eyes in background character art and virtue art:
https://steamcommunity.com/sharedfiles/filedetails/?id=3576851814
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Fire Attack
+1 Foxfire
Debuff Target: +DMG rec from Fire Attacks, -Debuff Resist
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Fire Attack
Costs 1 Foxfire
Debuff Target: +DMG rec from Fire Attacks, -ACC
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Fire Attack
Valid above 40% HP
Costs 5 Foxfire (substitute 10 HP per missing Foxfire, up to 3 times)
Debuff Target: -All Resistances
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Target Ally
+1 Foxfire
Buff Target: +DMG
Buff Target: On Next Kill: Buff Fugue: +Dodge, +Debuff Chance
Buff Target: On Next 3 Attacks: Debuff Target: +DMG Rec
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Target Self
Forward 2
+1 Foxfire
Mark Self
Buff Self: +Dodge while Marked
Buff Party: +SPD
Activate Riposte On Dodge: Riposte deals no damage
On Riposte: Party: ~1-5 Stress Relief
On Riposte: +1 Foxfire
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Target Self
Back 2
Costs 3 Foxfire
Heal Self
Self Stress
Buff Self: -CRT rec, +DMG while not Marked
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Back 1
+1 Foxfire
Bonus DMG while Marked
Time Cost: 2
Target: Remove Mortality debuffs, Heal 20% HP
Time Cost: 3
Party: Stress -20, +100% Surprised Chance, +4 SPD, -50% Stress Rec
Time Cost: 4
Individual: +25% Stress Relief Rec per 25 Stress, +10 CRT above 25 Stress, +10 Dodge below 25 Stress
Time Cost: 1
Prevent Nighttime Ambush
Self: -20% HP, +10 Stress, Remove Disease
The character she is based off of is named Tingyun.
The Fugue is not religious.
She gains Debuff Chance as her crit effect.
Limit of 1 Fugue per party.
And as always, if you have any thoughts, balance concerns, or bug reports please let me know via the comments, the discussion board, or directly.
