Abilities and Spells for Garrison Heroes – 7.0 Update

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Author: BlackJackGear

Last revision: 8 Dec, 2025 at 10:34 UTC (1)

File size: 4.6 MB

On Steam Workshop

Description:
Report Bugs HERE [bjgmodding.atlassian.net]
Request Compatibility HERE [bjgmodding.atlassian.net]

Overview

Adds spells and abilities to garrison heroes.
Higher tier settlements add more spells and eventually allow overcasting.

Features
Spells and Abilities

Settlements add spells and abilities to their heroes in stages dependent on tier.

Tier 1 – Regular abilities, dwarf runes and spells of common rarity. (usually the first 2 spells in the lore)
Tier 2 – All previous and spells of uncommen rarity. (usually the middle 2 spells in the lore)
Tier 3 – All previous and spells of rare rarity. (Usually the last 2 spells in the lore)
Tier 4 – All previous and spells of unique rarity (unique characters), also allows overcasting.
Tier 5 – No additional benefits beyond tier 4.

Mod Support

Only supports vanilla heroes, will not cause issues with modded ones but simply does nothing for them.

Multiplayer Support

Fully multiplayer compatible.

Known Issues

If a hero is added to the garrison during the players turn, their abilities will only show up the next turn.
No plans to address this, if it annoys you leave a comment.

My Mods:
Thanks

Many thanks to the people over at Da Modding Den for all the tools and help they provide!
Without them none of this would have been possible!

Anyone is free to reuse/modify/submod my mods/part of my mods for whatever purpose.
Should I ever become inactive or otherwise go MIA anyone is welcome to take over.

Report Bugs HERE [bjgmodding.atlassian.net]
Request Compatibility HERE [bjgmodding.atlassian.net]
Download
Required items:

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BJG Core LibrarySteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.