ArmyGeneralEnhanced
The main focus of ArmyGeneralEnhanced is on creating a historical organization of battalions, creating new scenarios for map pool, remaking or adding emblems, featuring new units and having new multiplayer decks system. All changes indicated in the patchlogs.
– MyLittle(M)Vasya – creator of Death or Dishonor mod;
– Cbrid – creator of Spearhead Reforged mod;
– Valdobi – consultant :D;
– Aracthor – Part of the EUG team that helping in the modding chat, best developer;
– BattleOrder – Haven’t spoken to him personally, but thanks for sharing his icons on his website.
Without them this mod would never have been created. Thank you!
– BRUDERKRIEG;
– FULDA GAP;
– AIRBORNE ASSAULT;
– THE LEFT HOOK;
– HIGHWAY 66;
– FOUR DAYS TO THE WESER;
All battalions were changed in the indicated campaigns.
The other campaigns will be gradually added.
– Rework of all pawns in the indicated AGs;
– 30 new or reworked battlegroups in the Multiplayer. All of them have historical unit roaster. Indicated with new NATO tactical insignia in deck creation menu;
– New and rebalanced units. All new units you can check in the testdeck, they created to add more historical flavour to the mod. AG price changed for many units like MTLB, M113, FV432 and etc. Now all 9 soldier and bigger squads have 6 ammo for their AT weapons or RPO. M270 changed, it works as cluster artillery only, that can cover large areas;
– No AI loading screens. All AI made loading screens were deleted from the mod. Only animated posters will shows up while you loading into the game;
– Redesign of NATO tactical insignias (thanks to the Battle Order);
– Added or redesigned over 100 emblems;
– Many pawns colors and names were changed;
– Air defense and HQ pawns works as a support battalion, which will allow more frequent use of aviation and HQ assets;
– New pawn movement type. Now light infantry (Jagers, VKK and etc) will move through forests faster then heavy battalions.
– Changes to Auto battles calculation to force AI bring more battalions in defensive battles. Calculating the results of an auto battle does not affect real losses, if you have an advantage of 30 to 10, you will still win the auto battle with minimal losses;
– Battles now longer. Players now have 60 min for each battle. Also number of conquest points to win increased from 2000 to 2500;
– Small rework of fatigue. Total victory now gains 1 fatigue point to the winner battalions instead of 2;
– Six new scenarios added to the map pool: Tension, Stoneware, Hesse, TwinCities (SemiUrban), Cliff (Forests), Rift (Plains).
The changes may be revised or cancelled entirely, depending on how it plays in the future and how goes vision of the mod for myself.
Revisions:
Old revisions of this mod are available below. Click the link to download.