Universities educate and innovate based on law

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Author: J€wish $ Pr©ud

Last revision: 20 Dec, 2025 at 01:52 UTC (1)

File size: 469.34 KB

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Description:
Universities now educate the pops, provide innovation AND maximum innovation, making it a jack of all trades… for a price.

Why this mod exists?

Did you know no matter how many universities you have, 80% of your innovation goes to waste? And isn’t it just stupid that universities don’t have any impact on education?

That happens because the game has a 1 to 0.2 conversion for unnused innovation points before applying it to tech spread, and you can’t even spam universities if you don’t have the pops, making it so you NEED to conquer to advance tech, but, actually, you can’t, since they are illiterate and won’t be employed.

What to do then?

We make the universities apply the innovation points below plus educate pops based on your education law, so, universities can provide wealth based education (private schools), general education (public schools), or basic education + conversion (religious schools, makes it easier to integrate conquered territory as well).

NOTICES OF CHANGES

Prod.Method Innovation / Maximum innovation per university level

Scholastic: 0.2 / 0.2
Philosophy : 0.4 / 0.4
Analytical : 0.6 / 0.6

NEW bonuses for university levels

Basic: 0.01% Education access X standard of living (If SoL is 10, education access with 1 university is 0.1%)
5% Assimilation (Good to convert culture)
1% Qualifications

Private: 0.03% Education access X standard of living (If SoL is 10, education access with 1 university is 0.3%)
2.5% Qualifications

Religious: 0.5% Education access
5% Conversion (Good to convert religion)
1.5% Qualifications

Public: 1% Education access
5% Qualifications
5% Conversion (Good to convert religion)
5% Assimilation (Good to convert culture)

WARNING

Keep in mind that now, it will be way harder to keep up with Germany /UK/ USA in a general setting if you start as a backwards country, or with low pops and no migration, since they have lots of universities, good literacy and invest a lot (AS IT SHOULD BE). Unless you university spam a lot, giving a bit of money up from military / economic development.

Also, this makes tech happen much faster than in vanilla, so… by 1900s all great powers should have almost all of mil tech, making bonuses outside of tech and population/economy much more important for war.

Thanks for the creators of

Technically a merge and bugfix for:
https://steamcommunity.com/sharedfiles/filedetails/?id=3300724981 (Singuto)
https://steamcommunity.com/sharedfiles/filedetails/?id=2889112856 (SumGuy)

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Revisions:

Old revisions of this mod are available below. Click the link to download.