Configurable Autoresolve Limits
I created this mod to force me to play more battles, and experience more of the battle side of the game, because I can get auto-resolve happy sometimes. The mod simply introduces an auto-resolve point system. Playing battles manually rewards auto-resolve points (AR Points), and when you run out of auto-resolve points you’re no longer allowed to auto-resolve battles until you earn more. There are exceptions to this however, and some of them are configurable, you can read more about this below.
The mod will let you auto-resolve one-sided battles for free, meaning you do not need to spend your AR points to auto-resolve if you have an overwhelming advantage in the battle, or if your enemy has an overwhelming advantage. By default this is triggered when you or you opponent fills 75% or more of the Balance of Power bar (the red and green bar comparing force strength), but you can change this using MCT. When more than 1 player is involved in a battle they are always allowed to auto-resolve if they wish.
When playing a battle (and winning) you gain 1 AR point by default. If you perform better than the auto-resolve predicted (i.e. you win a Close Victory instead of a Pyrrhic Victory) you get a an additional AR point. The better your victory outcome compared to the auto-resolver’s predicted outcome, the more AR points you win. Free auto-resolve battles do not reward AR points when played. Beat the predicted auto-resolve outcome enough times, with the same general, and you can win a special trait for them. All of this is configurable with MCT as well. There’s also a MCT setting to reward AR points regardless of victory or defeat in played battles.
Auto-resolve cannot be used in the following scenarios, unless you disable the corresponding setting in MCT, or trigger a free auto-resolve as described above:
– Assaulting a walled settlement.
– Battling against a legendary lord.
– Battling against the Sword of Khaine.
– Battling against the Nemesis Crown.
The only way to spend AR points is to auto-resolve battles. That’s all they’re used for.
There are MCT options available that let you customize the behavior further, such as toggling auto-resolve for battles against Legendary Lords, or walled settlements, and hiding portions of the predicted battle results. More settings may be added with time, and not all may be listed here.
You shouldn’t need to start a new game to use this mod, but starting AR points (3 by default) are granted on turn 1 only, so you may need to earn them from 0 if you don’t start a new campaign.
Let me know of any questions, issues or suggestions.
Revisions:
Old revisions of this mod are available below. Click the link to download.
