TimberCommons
For a regular player, this mod implements a lot of small changes to UI and QoL. They won’t change your gameplay, but they may be helpful.
For a mod developer, this mod offers components that allow the creation of completely new buildings with unique logic!
Check out the image slideshow above to get a picture of what the mod provides. But long story short, you get:
- UI. Expressing time durations as "days/hours." For a human, the duration of "2d 4h" is clearer than "52 hours," isn’t it?
- UI. Increased precision in displaying small durations. Did you know Birch doesn’t need a full 9 days to grow? It actually grows in "8d 12h," or 8.5 days.
- UI. The sluice will tell you what water flow is going through it. This may help in planning your infrastructure.
- UI. If workers can get hurt in a building, the probability of injury will be displayed on the right panel. It can appear as an indicator with a tooltip or as regular text in the building details. This is configurable through the settings.
- QoL. You can now adjust the water level at fluid dump buildings, like Mechanical Pump or Fluid Dump. Not only can you change the "0.9 m" default, but you can also now place a fluid dump building at any level above the surface and set it up so that it doesn’t flood the output!
- Feature If you install a mod that uses `TimberCommons`, like Water Extension, you will get a set of irrigation tower buildings!
You can use the components that `TimberCommons` offers to create your own buildings. Consider these:
- `GoodConsumingIrrigationTower` – a simple tower that consumes one resource (usually water).
- `ManufactoryIrrigationTower` – a tower that can use the power of the manufactory recipes! You can use multiple ingredients and also define "effects" which would be applied to the growables based on the selected recipe.
See more details on the provided components in Wiki: https://github.com/ihsoft/TimberbornMods/wiki/Timber-Commons.
https://steamcommunity.com/sharedfiles/filedetails/?id=3345889146
Depending on which branch you’re playing, read one of the two discussion threads below. There may be an explanation for your case already. If not, create a new discussion thread with the error reported. Or attach your report to any existing thread with the errors.
- Main branch (default): https://steamcommunity.com/workshop/filedetails/discussion/3337906807/599653842304377750/
- Experimental branch: https://steamcommunity.com/workshop/filedetails/discussion/3337906807/599653842304377984/
If anything of these is installed in the game, the mod will crash.
- Mod: Enhanced Good UI. This mod is made so that it breaks other mods that use Harmony.
- Modloader: Bepinex. This loader usually sits in the game folder if you used mods in the pre-update6 versions of Timberborn. You need to manually cleanup the game folder (just delete it completely and download again).
Discord: https://discord.com/channels/558398674389172225/1242339605634875432
Report a bug: https://github.com/ihsoft/TimberbornMods/labels/timbercommons
GitHub repository: https://github.com/ihsoft/TimberbornMods
Required items:
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Harmony — Steam Workshop
Mod Settings — Steam Workshop