Artillery Barrage RELOADED

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Author: donnie brasco

Last revision: 29 Oct, 2025 at 16:45 UTC (1)

File size: 26.24 MB

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Description:
Artillery Barrage Reloaded

Welcome! This is a sequel to my first Teardown Mod "Artillery Barrage" — now rebuilt from the ground up.

⚠️ WARNING! THIS IS SUPER LAGGY — USE AT YOUR OWN RISK!
Low FX mode and optimization patches will be coming soon.
(Especially when using more than 5 howitzers at High Intensity) → Consider lowering intensity to Medium so all shells don’t fall at the same time.

✨ UPDATE 2

  • Added Top-down view switch in the strike area selection view.
  • Added controls tooltip switch in the strike area selection view.
  • Increased the WASD move radius from 10 to 50 meters in the area selection / drone views.

    FEEDBACK IS GREATLY APPRECIATED, PLEASE TELL ME YOUR OPINIONS!

This mod is still WIP, but I released it anyway — otherwise I’d probably never finish it (hobby project).
It will be slowly updated with new features and fixes.

✨ Features

  • Custom explosions & damage effects
  • Shrapnel damage system (world objects & player)
  • Per-material damage properties (distance, material type, etc.)
  • New sound system (realistic sounds, shell whistles, far howitzer booms & echo by distance)
  • New drone UI with adjustable target area size
  • Rewritten howitzer logic — each howitzer is its own entity
  • Flexible fire patterns (1 howitzer firing 20 shells slowly, or 10 howitzers firing 1 shell each in a salvo)
  • Customizable reload times & fire intensity (intense barrages, slow suppression fire, etc.)
  • Drone view to spectate artillery & see each howitzer’s status
  • Option to disable player damage in settings
🎮 Controls

  • Point the crosshair where you want to call the strike
  • LMB → enter area selection
  • Mouse Wheel → change radius (selection view) / zoom (drone view)
  • W A S D → move camera (selection & drone view)
  • After calling strike: LMB to enter drone view (howitzers/shells info, cancel strike, look around)
  • Middle Mouse → cancel strike
🧾 Note (TABS)

NOT OPTIMIZED WITH TABS. The whole damage system is custom-written. It’s similar to TABS in a few ways but not as complex. This is an experiment/passion project, so TABS vehicles and armor will take damage differently with this. Maybe in the future I’ll introduce TABS armor integration etc.

⚙️ Known Issues

  • Vehicles take shrapnel damage strangely now, I’ll look into it more.
  • A puff of smoke always spawns at map center on load (one-time quirk)
  • Very bad performance when too many shells land together — if using 5–10 howitzers, switch to Medium intensity to avoid lag spikes
  • the sparks from the explosion often behave strangely, emitting upwards rather than normally
📝 Planned Features

  • Further optimization & performance work
  • New shell types (cluster, mortar, smoke)
  • Low FX mode for weaker PCs
  • Directional barrages (adjustable azimuth & pitch)
  • Enemy artillery fire tracking the player via drones
  • More features to come…

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Revisions:

Old revisions of this mod are available below. Click the link to download.