Artillery Barrage RELOADED

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Author: rafal wisocki

Last revision: 2 Jun at 00:24 UTC (2)

File size: 26.29 MB

On Steam Workshop

Description:
Artillery Barrage Reloaded

Welcome! This is a sequel to my first Teardown Mod "Artillery Barrage" — now rebuilt from the ground up.

⚠️ WARNING! THIS IS SUPER LAGGY — USE AT YOUR OWN RISK!
(Especially when using more than 5 howitzers at High Intensity) → Consider lowering intensity to Medium so all shells don’t fall at the same time.
You can now customize your own shells to adjust the performance however you like.

✨ UPDATE 3

  • Since many of you have been asking for custom shells, I have introduced a shell editor allowing you to customize almost every aspect of the shell explosion, from damage to visuals. You can find the editor in the barrage call window. Edit your own custom shells, rename them, save them. Work in progress, use at your own risk! Setting certain options too high (such as amount of shrapnel) is bound to break things and kill the performance. If you encounter any bugs please report them.

    FEEDBACK IS GREATLY APPRECIATED, PLEASE TELL ME YOUR OPINIONS!

This mod is still WIP, but I released it anyway — otherwise I’d probably never finish it (hobby project).
It will be slowly updated with new features and fixes.

✨ Features

  • Custom explosions & damage effects
  • Shrapnel damage system (world objects & player)
  • Per-material damage properties (distance, material type, etc.)
  • New sound system (realistic sounds, shell whistles, far howitzer booms & echo by distance)
  • New drone UI with adjustable target area size
  • Rewritten howitzer logic — each howitzer is its own entity
  • Flexible fire patterns (1 howitzer firing 20 shells slowly, or 10 howitzers firing 1 shell each in a salvo)
  • Customizable reload times & fire intensity (intense barrages, slow suppression fire, etc.)
  • Shell Editor for full customization
  • Drone view to spectate artillery & see each howitzer’s status
  • Option to disable player damage in settings
🎮 Controls

  • Point the crosshair where you want to call the strike
  • LMB → enter area selection
  • Mouse Wheel → change radius (selection view) / zoom (drone view)
  • W A S D → move camera (selection & drone view)
  • After calling strike: LMB to enter drone view (howitzers/shells info, cancel strike, look around)
  • Middle Mouse → cancel strike
🧾 Note (TABS)

NOT OPTIMIZED WITH TABS. The whole damage system is custom-written. It’s similar to TABS in a few ways but not as complex. This is an experiment/passion project, so TABS vehicles and armor will take damage differently with this. Maybe in the future I’ll introduce TABS armor integration etc.

⚙️ Known Issues

  • Vehicles take shrapnel damage strangely now, I’ll look into it more.
  • A puff of smoke always spawns at map center on load (one-time quirk)
  • Very bad performance when too many shells land together — if using 5–10 howitzers, switch to Medium intensity to avoid lag spikes, or customize your own shell to your liking & your performance target
  • the sparks from the explosion often behave strangely, emitting upwards rather than normally
📝 Planned Features

  • Further optimization & performance work
  • New shell types (cluster, mortar, smoke)
  • Low FX mode for weaker PCs
  • Directional barrages (adjustable azimuth & pitch)
  • Enemy artillery fire tracking the player via drones
  • More features to come…

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.