Linear Damage Scaling
Makes the weapon’s damage scale linearly with distance, rather than scaling over half the range as in the original game. Armor penetration changes were also introduced.
Please Load this Mod After the HarmonyLib !
Now you can set data in [SaveFilePath]ModConfigDuckov_LinearDamageScaling.json.Delete this file to restore the default.
Weapon Tag
Damage : Range (0%→50%→100%)
ArmorPiercing : Range (0%→50%→100%)
Pistol
x1 → x1 → x0.5
+0 → +0 → -0.5
SMG
x1 → x1 → x0.25
+0 → -0.5 → -1
Rifle
x1 → x0.75 → x0.5
+0 → -0.25 →-0.5
Battle Rifle
x1 → x1 → x0.75
+0 → -0.5 →-1
Sniper Rifle
x0.75 → x1 →x1
+0 → +1 →+1
Shotgun
x1 → x1 →x0.1
+0 → -1 →-2
Magnum
x1 → x1 →x0.6
+1 → +1 →+0
Arrow
x1→ x0.85 →x0.85
+0 → +0 →-1
NOTE:AP/Advanced AP Sniper/MAG is level 2/4 Armor Piercing(The others are at leve 3/5),So if if you want to penetrate level 6 armor, you still have to useSpecial AP Bullet.
Tips: This mod will improve the long-range capabilities of rifle weapons. And the long-range effectiveness of sniper rifles will be greatly enhanced.(Lordon: ° ͜◡ ͡° );SMG,Shotgun`s long-range capabilities are relatively weakened.
GitHub [github.com]