Escape From Duckov COOP Mod v1.3.2

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Authors: Mr.sans, 呵呵

Last revision: 29 Jun at 06:35 UTC (7)

File size: 10.12 MB

On Steam Workshop

Description:

After nearly a thousand iterations, we have chosen to officially upload the Escape from Duckov Multiplayer Mod. Although there are still many bugs, we will continue to update and fix them. We kindly ask for your understanding and patience… Thank you for your support!

Before reporting a bug, please rule out issues related to other mods, multiplayer version compatibility, or save files before confirming and reporting the bug. Many bugs never appeared during internal testing.
Before reporting a bug, please rule out issues related to other mods, multiplayer version compatibility, or save files before confirming and reporting the bug. Many bugs never appeared during internal testing.
Before reporting a bug, please rule out issues related to other mods, multiplayer version compatibility, or save files before confirming and reporting the bug. Many bugs never appeared during internal testing.
Before reporting a bug, please rule out issues related to other mods, multiplayer version compatibility, or save files before confirming and reporting the bug. Many bugs never appeared during internal testing.

GitHub: https://github.com/Mr-sans-and-InitLoader-s-team/Escape-From-Duckov-Coop-Mod-Preview

Official Version v1.0 Update Content
1. AI Improvements
– Optimized AI update logic
– Optimized damage handling logic for client-side AI attacks
2. Throwables
– Optimized prefab search logic for throwable items
3. Buff System
– Optimized buff addition logic
– Refactored buff search logic
4. UI Updates
– Added chat system (press Enter to show/hide)
– Added UI prompts for idiot-proof mechanisms on teleport platforms
– Added AI multiplier settings in AI difficulty settings (up to 6x)
– Added option to force enable all Bosses in AI difficulty settings
– Added player-friendly fire settings
– Added prevention of duplicate voting functionality
5. Scene Synchronization
– Added extraction point synchronization
– Optimized damage handling and synchronization logic for HealthSimpleBase objects like sandbags in scenes
6. Character Updates
– Added synchronization for weapon attachments for players and AI

7. Bug Fixes
– Fixed durability loss issues
– Fixed invisible lab monsters having health bars and wings
– Fixed clients reconnecting and creating duplicate instances of themselves
– Fixed hosts displaying health bars that should not appear
– Fixed bullet tracking in the latest version
– Fixed significant damage absorption when clients and other players attack the same AI simultaneously
– Fixed hosts experiencing temporary lag after extracting from large maps or entering other scenes (potential issues from other mods not excluded)
– Fixed clients not experiencing storm weather in storm zones
– Fixed instant looting of certain loot containers for some clients
– Fixed a series of sound synchronization issues (the kazoo issue has been sealed away)
– Other fixes that were forgotten…

**Official Version v1.3 Update Notes**

**1. AI Related**
– Optimized AI synchronization and refresh logic to reduce issues with client-side AI disappearing or appearing with delays.
– Fixed an issue where client-side AI could incorrectly display the player’s own appearance.
– Optimized synchronization logic for client-side attack damage, death, and health bar updates against AI.
– Optimized synchronization logic for AI prefabs and model information to reduce duplicate generation caused by empty models.
– Added online synchronization for arena/challenge-style AI triggers; when triggered by a client, the host now handles spawning.
– Optimized performance diagnostic logic for AI synchronization; general logging is temporarily disabled in release builds.

**2. Vehicle Related**
– Fixed an issue where other players could not take over vehicle control after the vehicle operator died.
– Fixed an issue where vehicle fuel status was not synchronized between host, clients, and other players.
– Fixed an issue where clients were forcefully disembarked when a vehicle occasionally disappeared.
– Fixed an issue where clients incorrectly displayed vehicle health bars.

**3. Scene Synchronization Related**
– Added vote blocking and synchronization adaptation when entering a map via game consoles / teleporters.
– Added synchronization for safe deposit box paid‑unlock states; other players no longer pay twice or lose interaction.
– Added synchronization for gacha machine opening processes, results, visual effects, and weapon displays.
– Fixed an issue where the gacha machine could be opened infinitely after a single payment.
– Optimized arena challenge interaction synchronization; when triggered by a client, doors are closed, the challenge starts, and corresponding interaction points are destroyed synchronously.
– Optimized synchronization logic for scene states requiring items or currency to unlock.

**4. UI Related**
– Completely refactored the entire UI system (new UI).
– Added display of other players’ Steam names above their health bars.
– Fixed an issue where remote players’ health bars showed less than full health even when they were at full HP.
– Optimized health bar visibility logic for players, AI, and vehicles.

**5. Online Flow Related**
– Optimized repeated vote judgment and scene transition flows.
– Optimized state synchronization consistency between host and clients.
– Optimized version verification and Steam room version tag logic.
– Temporarily disabled general logs, performance diagnostic logs, and AI performance file logs in release builds.

**6. Character Related**
– Optimized health synchronization logic for remote players.
– Optimized Steam name display logic for remote players; names are now hidden when not available.
– Optimized stability of weapon, appearance, and state synchronization between players and
AI.
– Fixed an issue where clients lost ammo during reloading.

**v1.3.1 Hotfix Notes**
– Fixed an issue where the host would experience a black screen or crash when entering an additional scene.

**v1.3.2 Changelog**
– Fixed a black screen crash that occurred when entering a map via a vote initiated by a non-host player.
– Potentially resolved the issue with task kills (lacking extensive testing).