Escape From Duckov COOP mod v1.2.2 official release

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Authors: Mr.sans, 呵呵

Last revision: 10 Mar at 08:15 UTC (6)

File size: 8.99 MB

On Steam Workshop

Description:

After nearly a thousand iterations, we have chosen to officially upload the Escape from Duckov Multiplayer Mod. Although there are still many bugs, we will continue to update and fix them. We kindly ask for your understanding and patience… Thank you for your support!

Before reporting a bug, please rule out issues related to other mods, multiplayer version compatibility, or save files before confirming and reporting the bug. Many bugs never appeared during internal testing.
Before reporting a bug, please rule out issues related to other mods, multiplayer version compatibility, or save files before confirming and reporting the bug. Many bugs never appeared during internal testing.
Before reporting a bug, please rule out issues related to other mods, multiplayer version compatibility, or save files before confirming and reporting the bug. Many bugs never appeared during internal testing.
Before reporting a bug, please rule out issues related to other mods, multiplayer version compatibility, or save files before confirming and reporting the bug. Many bugs never appeared during internal testing.

GitHub: https://github.com/Mr-sans-and-InitLoader-s-team/Escape-From-Duckov-Coop-Mod-Preview

Official Version v1.0 Update Content
1. AI Improvements
– Optimized AI update logic
– Optimized damage handling logic for client-side AI attacks
2. Throwables
– Optimized prefab search logic for throwable items
3. Buff System
– Optimized buff addition logic
– Refactored buff search logic
4. UI Updates
– Added chat system (press Enter to show/hide)
– Added UI prompts for idiot-proof mechanisms on teleport platforms
– Added AI multiplier settings in AI difficulty settings (up to 6x)
– Added option to force enable all Bosses in AI difficulty settings
– Added player-friendly fire settings
– Added prevention of duplicate voting functionality
5. Scene Synchronization
– Added extraction point synchronization
– Optimized damage handling and synchronization logic for HealthSimpleBase objects like sandbags in scenes
6. Character Updates
– Added synchronization for weapon attachments for players and AI

7. Bug Fixes
– Fixed durability loss issues
– Fixed invisible lab monsters having health bars and wings
– Fixed clients reconnecting and creating duplicate instances of themselves
– Fixed hosts displaying health bars that should not appear
– Fixed bullet tracking in the latest version
– Fixed significant damage absorption when clients and other players attack the same AI simultaneously
– Fixed hosts experiencing temporary lag after extracting from large maps or entering other scenes (potential issues from other mods not excluded)
– Fixed clients not experiencing storm weather in storm zones
– Fixed instant looting of certain loot containers for some clients
– Fixed a series of sound synchronization issues (the kazoo issue has been sealed away)
– Other fixes that were forgotten…

Update 1.0.1

1.Bug Fixes

-Fixed an issue where, after the client entered an additional scene and then returned to the main map, extraction points would be missing.

Update 1.0.2
1. Bug Fixes
– Fixed the evacuation crash/freeze issue

Update 1.1.0
1. Added multiplayer adaptation for horses.
2. Added Lunar New Year edition skins.
3. Added adaptation for new enemy types such as turrets in new scenarios.
4. Optimized network performance.
5. Other fixes and updates I forgot to mention.
6. Full preset language adaptation in the game will automatically follow the game’s language settings.

Update 1.1.1
1. Fixed the extraction failure issue (actually, we forgot to remove the pause code after fixing spectating mode, haha).
2. Fixed the issue where horses couldn’t reach full speed.

Update 1.1.2
1. AI Related
Adapted to the latest version of AI position synchronization interpolation
Added duplicate removal synchronization optimization processing for AI (Beta)
2. Bug Fixes
Fixed the issue of abnormal horse speed.
Fixed the problem of missing localized language for the conveyor.

1.2 Update Contents
1. Bug Fixes
– Fixed an issue where the Alex client had no interaction
– Fixed a problem with abnormal spawning under blueprint default values
– Fixed a duplication issue when the host picks up items with a full inventory
– Added a documentation file and an "Author’s Note" text file in the root directory

2. No Anomalies Found During Testing (Reported)
– Clients have a high probability of seeing the same looting interface as corpse looting when viewing minion boxes
– Clients are not affected by items such as flashbangs
– Clients do not take damage in the storm zone

1.2.2 Updated Content
1. Bug Fixes
Fixed the issue where the evacuation of passenger planes crashed
Fixed the bugs related to horse riding
2. Report on no abnormalities found during testing
1. The passenger aircraft does not detect the anomaly, but the aircraft’s main unit detects the anomaly and does not cause damage to the passenger aircraft. (This may occur with a certain probability)
2. The countdown time for the evacuation point ends and evacuation cannot be carried out. (This may occur with a certain probability)
3. The attack delay is large

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