Fate Of Byzantium

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Author: Bellyfish

Last revision: 21 Apr at 21:30 UTC (4)

File size: 3.22 MB

On Steam Workshop

Description:
Fate Of Byzantium

Mod that aims to control Byzantium (and the Admin Government in general) following their post Roads to Power implementation.

With this mod Byzantium should be:
* a regional power that still poses a challenge to fight
* unable to expand so freely in all directions
* vulnerable to internal factions and invading realms

There are two mains parts to this mod:
* a new thematic struggle for Byzantium (can be disabled via game rules)
* nerfs/tweaks/fixes to Administrative governments

Mod Status

This mod is considered complete. I will do my best to ensure compatibility with game version updates.

Please note that I currently have no intention of buying future CK3 DLCs. If a future DLC breaks this mod I will not be able to fix it.

Key Details

* New Byzantine Struggle mechanic for the Byzantine region
* Economic changes to Byzantium, whilst still comparatively rich they no longer print money
* Populist factions no longer fight for the state faith, instead behaving like they do in other governments
* Reworked Governor Efficiency score, high scores will be more difficult to achieve
* Seljuk invasion event for pre-1178 starts, allowing Rum to pose an issue to Byzantium
* Admin governments for Asia (if you do not have All Under Heaven)

For the full change log please view the README[github.com] for this mod.

Disclaimer

This mod is an attempt to balance CK3’s overpowered implementation of Byzantium via game mechanics. It is not trying to be a historically accurate portrayal of Byzantium.

Please remember this if you are planning on leaving comments.

Game Rules

See section in the README[github.com].

Known Issues

Struggle ending decisions disappear from struggle interface: Confirmed Issue[forum.paradoxplaza.com]

Data error in loc string ‘game_concept_fate_of_byzantium_struggle’ error logs: Not sure why its complaining here as it resolves the text without issue, can ignore for now

Recommended Mods

* Worthy Conquerors – prevent struggle participants from becoming conquerors and can remove Saladin’s conqueror trait via a game rule
* Cultures Expanded – mod has been designed with this mod enabled

Compatibility

There are a bunch of overrides (populists, rum, governor efficiency, etc…) made by this mod. It is unlikely to cause any crashes with other mods that override these things but be aware you may get a different experience.

Localisation

I welcome any localisation mods. Please let me know if you make one, and I will add a link.

Chinese Localization Mod – thanks to 無壹

Download
Required DLC:

These DLC should be installed in order to use this item.


Crusader Kings III: Roads to Power
Revisions:

Old revisions of this mod are available below. Click the link to download.