Invis Totalwar 3kingdoms Realism
Full content [Simplified] origin of mod https://www.moddb.com/mods/3-kingdoms-total-war-realism
Historical Character Generation mod -> https://steamcommunity.com/sharedfiles/filedetails/?id=1815982318&searchtext=
:Reworked melee, archery and ground combat.
:Reworked character skills and Tech requirements of units.
:Reworked Fire’s effects and morale
:Total rework of unit’s for each factions. Armor, skins and everything-
:Reskin of all units.
"Full overhaul of the entire game feels and effects"
Caa cao [exclusive heavycrossbow/ heavy units] heavy cavalry +mercs + yuan shu/you units.
Luibei – some yellow turban units +merc+ a massive array of archers. + Liu family units + exclusive repeaters.
Wu- exclusive repeaters, xiling cavalry and some more infantry.
YUAN- Given his brothers units. + mercs
Dong zhou – Ma teng units, bandits and mercs.
Bandit factions : Acces to eahc other’s units and merc units.
:Multiple changes to camp variables.
:Units no longer require general rank to recruit.
:Generals are now faction colours.- [aside strategist] currently- "due to clothing being hardcode"
Units are faction colouring-
[FACTION RESKIN] "Unhistoric I know as shu did like blue,cao cao dark green. But popular demand wants KOE]
:DARKBLUE- [WEI]
:DARKGREEN- [SHU]
:RED [WU]
[Generic black for most other factions]
[Loot/item related]
Increased loot chance and item spawn. [Reduced to one item each 2 turns] as you get a new item each turn otherwise, little op- "Good" but op-
"Once propper tools come out I will edit weapons and items to have little financial gain"
[More governors for tech advancement]
:Added more civilians to defend settlements and they have incurred ranges and are more likely to attack your army.
> "Militia" "Yes you can now slaughter soldier guards and civilians who will rally to your aid, or attack your invading armies, along with other changes – Please enjoy this one as I know you all will =) Large cities have around 100 civilians 75% will be hostile. "I can further increase this" for those who have wicked seance of humor.- But also It’s pretty historically accurate. If they see your armies, or see you damaging their buildings they will attack and swarm like a militia – just be warned higher amounts seem to cause crashes and lag due to bad ai.
[Money changes and farming]
:Gain farm now boosts farming massively-
:City farming now covers up to a small regional city food costs, to compensate a imperial city food costs are doubled, but income is enough to support 1 army.
:Cities now provide a stable net income. "You should be able to support 1 medium army" with 1 city.
:a elite army will cost around 3 cities. Overall money becomes less of a issue,
:Tweeked child birth rate, and Calvary now have 10 more units, but cost $100 more each.
"Cavalry was expensive" – hence the focus on infantry in the time.
[Update 30th june] v Vanilla changes. [All cavalry are already are +10 size] +100 upkeep "last update"
[Heavy cavalry changes]
heavy tiger leopard cavalry now cost [790] Upkeep [unit size +20]
heavy xiliang cavalry now cost [790] Upkeep [unit size +20]
jade dragons Cavalry now cost [815] Upkeep [unit size +20]
————————————————————————————————-
[All other Non heavy cavalry upkeep is another +100 and size +10
—————————————————————-
Also Edited Basic Ji militia/infantry to be +20 units.
-May tweek all low cost units to be larger sise too- Going to see how this heavy cavalry and cav changes effect on the battlefield.
————————————————————————————————–
:Added Settlement income to the yellow turbans, and increased farming yield and value.
:Added custom in-game identification of the mod being active]
—–04-07-2019–added mod to steam workshop—-
[Update] > Just spent the best part of 3 hour’s in variant editor.
New units skinned. [06-07-2019]
————————[Cavalry]—————————
jian swordguard_cavalry
sabre cavalry
lance cavalry
sabre militia
Raider Cavalry
Merc Cavalry
Jade dragons
Heavy tiger and leopard cavalry
Tiger and leopard Cavalry
Qiang Marauders
Qiang Raiders
Qiang Hunter
————————[Sword Infantry]—————————
jian swordguards
jian infantry captain
sabre infantry
rapid tiger infantry
sabre militi
Merc Infantry
————————-[Axe infantry]——————————
axe band
yellow dragons
Pearl dragons
————————-[Spear infantry]—————————
heavy spear guards
warriors of ye
spear warriors
spear guards
imperial defenders
infantry of jing
heavy ji infantry
ji infantry captain officer
ji infantry captain
ji infantry
jimilitia
—————————–[Archers]——————————–
crossbowmen
Heavy Crossbowmen
repeating crossbowmen
Heavy repeating crossbowmen
Merc Archers
————————————————————————–
——————————[hero’s reskinned]——————–
zhang_fei
Ma_chao
Zhao Yun
xu_chu
Taishi chi
Xihou Yuan
Xihou Dun
Cao Cao
Dian Wei
>Redone all Base generals, Male and female aside from strategist
^ W.I.P as I cant seem to find what edits it, variant edit changes do nothing.
[More to come in later days] -Getn the main ones out the way…
[Update] 06-07-2019
Added new unit skins for
Zhao Yun
Liu bei
Gongsu-
warriors of ye
spear warriors
spear guards
rapid tiger infantry
axe band
yellow dragons
sabre militia
[Update] 07-07-2019
—————–[Gameplay changes]————–
:Max assignments = 10
:More spies for factions- max of 10.
————————————————–
[New unit skins] 07-07-2019
xu chu = [Three kingdom 2010 style]
sabre militia
raider cavalry
jian infantry captain
pearl dragons
ji infantry captain officer
Update – New skins –
Taishi chi
Merc vav
Merc Archers
Merc Infantry
[Update 13-07-2019]
Fixed the exploit that allows you to have free cavalry armies, "Reduced recruitment/upkeep buffs of horse buildings. shown in this vid -> https://www.youtube.com/watch?v=1aXz_Lh1AVQ
Qiang Marauders
Qiang Raiders
Qiang Hunter
-Reskinned to be a mix of colours- as the qing people are. https://www.google.com/search?client=firefox-b-d&biw=1600&bih=826&tbm=isch&sa=1&ei=46wpXcS-K4uTlwTgvZPIBQ&q=qiang+people&oq=qiang+people&gs_l=img.3..0.3919.6049..6190…0.0..0.106.722.10j1……0….1..gws-wiz-img…….35i39j0i8i30j0i24j0i5i30j0i30.DX5XwdCd28I#imgrc=_
[Update 14-07-2019]
"New skins"
Xihou Yuan
Xihou Dun
Cao Cao
Dian Wei
Jade dragons
Heavy tiger and leopard cavalry
Tiger and leopard Cavalry
—-DONE——-
> [Horse reskin] [ALL HORSES]
[Hero mount and Elite unit mounts effected] "Full plate cav"
[UPDATE 16-07-2019]
:Reskinned male/female common strategists
:Reskinned earth and metal armor for generals.
:Tweeked birth rate to lesser.
:Tweeked Repeating crossbow’s to do less damage.
:Added child birth sex modifiers. aka "Male to female ratio"
^ W.I.P let me know if it works as i’ve found not many daughters were being born before.
[Update 20th] –
-Tweeks to crossbow damage- "More seperation of damage between heavy and medium"
-Tweeks to unit weapons- "few unit weapon swaps"
-Tweeks to minister positions-
-Tweeks to recruitment "Cao cao now has access to xiling cav" luibei/ wu no longer
[Update late july-aug]
Lui bei helmed and reskinned.
Bodyguard units now wear armor and capes- "Historic mode"
-Reskinned spear guards
-Reskinned gongsu zan
-Reskinned general common weapons
+Bug fixing/ cav charge fighting moral loss. "Cavalry can route enemies faster than infantry"
Required DLC:
These DLC should be installed in order to use this item.
Total War: THREE KINGDOMS - Yellow Turban Rebellion
Revisions:
Old revisions of this mod are available below. Click the link to download.