EquipmentModifiers

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Author: Vitech[CN]

Last revision: 1 Mar at 09:21 UTC (7)

File size: 3.36 MB

On Steam Workshop

Description:
Equipment Modifiers

Loot boxes, enemy equipment, crafted equipment, etc. will now be randomly attached with Modifier! Start Farming!
Supports "Reforging" and "Forging", which can be operated by right clicking on the equipment in the base.
press Ctrl+F3 to open the mod configuration menu

0.8.3
  • Modifiers cards now display the applicable equipment scope
  • The Modifiers card random algorithm has been refactored, ensuring that the entry values displayed on the card will now be applied correctly (previously, the value range might have been reset).
  • Adjusted the bloodsucking numbers effect to green, and optimized the numerical values of related entries for SkyFall
  • The sound effect of reforging can now be turned off in the settings

0.8.0
  • Now melee weapons also support elemental modifiers and etc
  • Currently, Modifier Cards can be crafted by consuming materials such as Jlab cards
  • Added v2.0 modifiers such as Mind Control and Super Range, adjusted the probabilities and values of some early modifiers, and removed some useless modifiers (without affecting existing weapons)
  • Optimized code structure (please join the group for feedback if you encounter any issues)
  • Fixed the bug where the maximum value was always taken for the "Ammo Efficiency" and "Attack Range" entries in practical applications

0.7
  • Add new item: Modifiers Cards (v1, v2, v3), card comes with its own modifiers, which can be found in the chassis/JLab box, etc. Dragging the card onto the equipment will assign the modifiers
  • Added new map related modifiers such as cold and ice elements, as well as 11 new modifiers including bullet tracking, storm protection, and increased firing rate
  • Modifiers now support the headphone(headset) area
  • Adjusted the directory location of custom modifiers/configuration files, which can be viewed in ModSetting to prevent loss after version updates
  • Added English/Traditional Chinese translation for ModSetting configuration item
  • Weakened the suffix ‘All-in-all’ and adjusted the value to 50%
  • Fixed the issue of poor calculation of negative values for damage/armor parameters in the settings
  • Fixed some bugs that may cause mod conflicts

0.6
  • Refactoring the affix system, optimizing the user experience, and incorporating new mechanisms such as lifesteal, instant death, evasion, and durability
  • Added 7 new affixes and 8 community affixes (provided by group members), which can be disabled in the settings
  • Now supports custom modifiers groups, with configuration files located in the Creative Workshop mod directory /resource/modifiers
  • Support custom localizations, language files can be found in/resource/lang
  • Now compatible with Richer information display, can display specific information about affixes
  • Now compatible with Arcane Era Add 4 spell specific affixes, which can be disabled in the settings
  • Now supports automatic recasting of shortcut keys, Note that it will recast the item you currently left clicked selecting!, shortcut keys can be changed in the settings
  • Fixed a bug where the actual effect of weapon element damage, bleeding, and other attributes is at its maximum regardless of the displayed value
  • Refactored mobility related terms, now able to better accelerate player speed
  • Note:
  1. The probability of equipment with those affixes in the Crafting/Loot box is 75%, and the probability of enemy weapons being 40%
  2. When enemies (even bosses) are generated, they may carry powerful weapons, be careful not to be killed in seconds!
  3. If there are bugs or conflicts with other popular mods, please leave a message for feedback! Give a thumbs up to the ducks who think it’s good! Thank you all!

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