Cities Rebalanced-The Southern Cities

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Author: Sheriff

Last revision: 17 Dec, 2020 at 10:53 UTC (2)

File size: 5.86 MB

On Steam Workshop

Description:

This mod literally rebalances the lopsided walls and buildings of the cities and outposts of the Southern Region of the world, as well as "improving" the look and functionalities of them without drastically changing them.

The current places that were changed are the Abandoned Town (Shun), Abandoned Town (The Hook), Catun, Clownsteady, Dead Fishing Village, Drifter’s Last, Fish Isle, Flats Lagoon, Free Settlement, Manhutner Base, Mourn, Old Prison, Slave Farm South, Slave Markets, Spring and Waystation (The Hook).

Be sure to Check out my other mod
Cities Rebalanced-The Shek Territories

Don’t forget it requires an import for existing games.

Warning

WARNING (warning): This is somewhat tested but could still have unknown issues, report any that you find and hopefully I will be able fix them.

Compatiblities and stuff

Any mod that alters the level data of the associated towns will most likely be incompatible, usually causing buildings to duplicate or reset their positions, mix and match with caution.

Also since the level editor (Shift+F12) is poorly documented and a mystery to most I’m unsure wether or not you will need to use it to "fix things" or use Ctrl+Shift+F11 (same thing), though if you do make sure to do it in every place affected by this mod since it only seems to affect the local area.

Compatibile mods

A List of any compatible mods that that I either used or bothered to check.

  • Reactive World (haven’t checked for issues for a long while, so no clue)
    Patches

    Compatibility patches for various mods.

    Significant Changes

    Due to some of the towns lacking enough gaurds to man the turrets (none ever even manned the catun ones), I’ve added some low level militia type units a a few places. Mourn in particular was beefed up with the addition of some mercenaries to guard the town (Mourn would frequently be nearly wiped out after just a few minutes of sitting in it) and some mercs to occupy one of the oustpost buildings (with extra generic custom dialogue!) so they have a place to heal up after the hordes of beak things. I’ve also added additional peasants (and some slaves) to a few places to work the fields and machines.

    Known issues:

    Game related (I can’t do anything about them)
    If you own a building in town and use the "import buildings" option, that building will not be changed and may be placed oddly in relation to the rest of the town.
    Mod related (I might do something about them eventually)
    Nothing so far.

    Permissions and crap:

    Feel free to use and redistribute my mod in whichever way you wish, but I would appreciate being credited for any of my work.

    Each individual area’s mod (and a hubless+rebelbaseless version) are available at the Nexus[www.nexusmods.com] for whatever reason you may want it for and feel free to leave suggestions or complaints.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.