Wolfs Missile Components
Wolf’s Missile Components expands the missile system in this game with various new components. The games current components are quiet old and could enjoy some fresh additions. Whether you’re fine-tuning guidance systems, experimenting with payloads, or building specialized munitions, this mod adds the tools you need to push your designs further.
I have also made another modpack for FTD, feel free to check out Various Community Ideas .
- (*ADDITION*) Stat Segment – While its not a component, the new stat segments provides the missing stats and some components behavior.
- (*NEW*) Afterburner – New fuel hungry secondary thruster for VT. Has a configurable trigger distance but will eat the thruster during the boost.
- (*NEW*) Supercavitator – Cousin of the Afterburner but for torpedos. It doesnt have a timer and will work when the target distance is met but will increase the detection ranges by an hefty amount. Also comes with a built in Sonar.
- (*NEW*) Wire Guidance – Enables the missile to be flown by wire and winch. Has a narrow search angle but frees the nose and comes with a built-in decoy filtering.
- (*NEW*) Rolleron Generator – Rollerons are simple flywheels which are connected to an electric dynamo. They are attached to an end of a fixed fin to get more clearence and will increase the missiles self-sufficiency, but they reduce the turn-rate with fixed flight surfaces
- (*NEW*) Tracking Suspension – Counter-Counter Measure system that compares priorities between targets. If the new targets priority is higher then the current one, the missile will stop the seeker and will hold its current movement line.
- (*NEW*) Nanite Capsule – New healing component that will heal the missile mid-flight. When the set health threshold is met, nanites inside will start to heal the missile based on the max HP % .
- (*Rework*) Radar/Optical Seeker – Ultimate detection tool that can be any parameter, any search type; anything really. This component can be configured with almost every avaliable parameter for the seeker components.
- Smoke Payload – Releases a special smoke cloud on detonation. This smoke also happens the block some detection bands and reduces the probability of detection by 75%. Currently the effected bands are; Visual, Infrared, Active Radar, Wireless Snooping.
- DeRegulator – Evil twin of the famous Regulator, DeRegulator allows you to shorten the lifetime of the missile up to 0.05%.
- Projectile Base – This component will turn the missile into a projectile and will let you customize the ejection speed. At max setting, its worth three ejector add-ons.
- Helium Tank – Inspired from Ballast tank, This new component will let you change the gravity whether its positive or negative. Comes in with a parachute that will let you put an altitude or a time delay to this effect.
- Ion Thruster – Ion Thruster is pretty stealthy and will work in both air and underwater. But it has a pretty large ramptime penalty and low thrust.
- Solid-Propellant Rocket – Unlike the traditional liquid-oxidizer based thrusters, SPR aims to replace the fuel with a solid propellant that is more dense and more efficient. While this new propellant gives more speed, its combustion rate is hard to control.
- Nuclear Warhead – A New warhead with an unchallanged explosive yield but has a pretty insane ammo need. While it can cripple the ammo stocks on the craft, the new warhead also increases the missiles detection ranges by 30% multiplicatively.
- Stealth Coating – Special coating that reduces the detection ranges of the missile by 30%. Less effective in large numbers.
- Tandem Warhead – While your other payloads weaken the target, a second stage in the missile will activate after the parameter and fire a concentrated energy forward.
- Overfly AI – Play-ready AI built for top-down attacks. Currently has 4 parameters and 2 different modes. Whether you want a pop-up, glide-down, rain-down or a simple overfly configuration; The parameters and the helper segment is at your fingertips.
With a recent breakthrough at the modding, a friend of mine is joining me to help the development. But i will mostly design and response to stuff for a while, i will be no longer involved in the heavy coding. This doesnt mean farewells tho! The mod is still in development. If you are curious about the future of WMC, i made an announcement on the #mod_showcase text channel at Official From The Depths discord server.
I am also planning a continuation mod. Its too early to say anything but it will be a block based mod that will be based around the missiles again. A seperate weapon system in short.
Huge thanks to FunnyScout for creating this amazing logo.
If you have feedback, suggestion or just a question feel free to comment down or tag me in the offical FTD Discord’s modding channels. Many thanks to people who gives me ideas and feedback.
Revisions:
Old revisions of this mod are available below. Click the link to download.