Historical RGOs – Global
Originally a mod intended adjust resources in E̶a̶s̶t̶ ̶A̶s̶i̶a, A̶s̶i̶a, the world! to be somewhat historical, balanced, and flavorful to gameplay through one simple location file.
In vanilla, Spain and France have more iron than all of China combined. This is not only historically inaccurate but also makes for terrible gameplay because iron is one of the most integral raw resources for both economy and military. Without iron, China is extremely weak in past the first 100 years of the game. With non-existent coal and lumber, China cannot even craft porcelains or sustain a standing army. Whether you play as China or not, an impoverished China with no good resources will make for poor gameplay due to trading and great power ranks that affect the world globally.
[New]I wasn’t planning on touching Europe at all, since I assumed paradox has spent lots of time on it and thus it must be finished and complete, after having played a Swedish campaign, I was wrong.
As it currently is in vanilla, luxury and rare resources are incredibly saturated and abundant, to the point that many markets in Europe is actually lacking in common goods like lumber, wild games, fruits, and especially beeswax.
[Updated 14/12/2025] Paradox added beeswax to previously deprived markets, incorporated this.
Where is the great gold bullion famine that elevate Spain and its New World gold and silver to the preeminent power of the 16th century? Where is the lucrative fur trade of Russia and Eastern Europe as Western Europe hunted down all its games?
Why do Spain and France produce more saffron than Persia? Or enough silk to never have to seek trade with the near-east? Scarcity drives exploration, colonisation, conquests, and expansions. When special resources are everywhere, they are no longer special.
Finished regions:
– China, Japan, Korea, Vietnam, all of Southeast Asia
– Persian heartlands, Iraq, Hejaz and Central Arabia
– British Isles, France, Italy, Iberia
Progress made:
– Bohemia, Austria, Silesia, Germany, Poland, Hungary, Balkans, Anatolia
– Ruthenia (incorporated from Ruthenia and Steppe Fix by Dima_UA)
– Arabia, India, West Africa, Russia, Morocco
Some region will see extensive change, but some will only be corrected slightly because paradox did okay in some of them. No changes to climate will be made except 2 tiles in the Andeans for Inca, only RGOs and limited vegetations.
Compatible with every mod that doesn’t change location file.
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East Asia was the original main focus of the mod and the change list will remain on main page, but other regions will be in change notes as I update. Europe especially will be compiled in big, easily readable patches there.
China:
– Significant coal and iron reserves added to Shanxi, Hebei, Henan. Some horses added to the Central Plains. (This is why although northern China is less wealthier than the south, it exerts oversized political and military influence over the southern provinces, and why many Chinese dynasties unified the country from these regions.)
– Significant iron reserves added to Anhui and Hubei. Moderate iron and coal added to Sichuan, minor iron added to Shandong and Guangdong.
– Scattered more lumber across forested provinces instead of livestock. Tweaked massive livestock/wheat surplus into some resources in extreme deficit (fiber crops, beeswax, fruit)
– Added some copper to Longxi area north of Chang’an. Added minor iron and coal to Manchuria. Added tin and copper to Yunnan, expand tin and lead in Guangxi, as well as one gold.
– Added more silk to Hubei, Guangdong, Hunan (India has more silk than China in vanilla, what?). Minor tea increases in most southern provinces. Added minor dyes locations to Shanghai area, Guangdong and Fujian.
– Added 1 gold to Taiwan (Jiufen area, significant deposit.), rich marble and stone for mountain formations along the east coast.
– Moved lead from Fujian elsewhere since there is no major lead mine here, replaced with lumber and tea, as well as 1 gold mine. Added 1 lead to Hanzhong, Hunan and 3 leads to Yunnan.
– Replace some rice with millet (sturdy grains) in the northern colder regions. Rice cannot be grown here in any major amount.
– Added 1-2 fiber crops to most markets in China, they just don’t exist for some reason.
Korea:
– Added minor coal and iron increases in the northern provinces. The south received 1 extra silk, salt and lumber location.
– Nuked most pepper locations due to them being tropical plant, and was scarce/expensive for Korea and Japan during this period, moved them to SEA and replaced with horses/fruits/tea.
– Replace some rice with millet in the northern colder regions. Tin is unfortunately scarce in both Korea and Japan.
– Added 2 fiber crops for naval supplies. Moved incense to SEA/Indonesia, Korea has no major incense production and had to trade for it.
– Both Korea and Japan seems to have more gold mines than the entire western Africa combined. Some region made sense, like Gyeongsang and Tohoku which were rich in gold, but others don’t have significant deposit. Removed gold mine in Cheongju, add silk. Removed gold mine in Hongju, add much needed salt.
Japan:
– Coal and Iron seems historically accurate and sufficient. Removed gold mines in Kai and Kanto region, add lumber and tea. Kanto region received 1 salt. Hokkaido received 1 iron, 1 coal (Ishikari and Kushiro)
– Replace some pepper locations with salt, fruit or fiber crops. Added 2 wild games, replacing 2 rice in forested/mountainous regions with no river. Add 1 more silver location next to Iwami silver mine.
– Added 2 tea to Kyushu, Satsuma and Hizen area. Change several legume locations to lumber in Chugoku and Shikoku. Moved incense to SEA/Indonesia, Japan has no major incense production and had to trade for it.
– Kansai received 2 lumbers, 1 silk, 1 dye near Kyoto, and 1 fiber crop for naval supplies. Added 4-5 fruits across all of Japan and 2 more wild games.
Vietnam:
– Added moderate coal and iron reserves, added 2 gold locations with historically large deposits. Bump up tea in hilly northern provinces.
– Added more tin and copper to Yunnan – Laos belt. The Mekong Delta received pepper, silk, tea, 1 dye location. Central mountains in Champa receive minor coal and iron.
– Adjusted some natural harbours, along with some of the best deep water ports in SEA in Champa.
Revisions:
Old revisions of this mod are available below. Click the link to download.