Ruthenia and Steppe Fix (1.2.4 Compatible)

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Author: Dima_UA

Last revision: 23 May at 17:55 UTC (8)

File size: 48.66 MB

On Steam Workshop

Description:

Ruthenia and Steppe Fix is an enhancement mod for EU5, focused on bringing more depth and accuracy to Ruthenia, the Steppes and the Eastern European region.

It includes total population rework, new cultures, countries, markets, immersive character names, Works of Art, dynamic location names, buildings and other changes that should have been added to the base game.

Unfortunately, it locks achievments.

Modders and EU5 devs are welcome – you can take inspiration or use the mod. I’d be glad if its features get into the base game.

Recommend using in combination with another my mod Much More Markets .
Chinese localisation mod – 無壹汉化


CHANGES vs THE VANILLA
# TAGS

• Added hidden Kazani, Kasimov, Uzbek hordes for the proper GH collapse.
• Added hidden historical Pereiaslav, Podolian and Kursk principalities.
• Added Saqci (Dobruja) and Qirq Yer (Crimea) as minor Golden Horde vassals.
• Expanded Gazaria to properly represent the balance of powers in the Black Sea.
• Minor rework of Circassian principalities (added Sobay, Malkar tribal tags).
• Minor rework in Georgia.
• Properly set Volhnynian capital to Volodymyr instead of Belz.
• Set the Golden Horde capital to Rechnoye (Saray-al-Jadid moved to the more generally accepted location).

# POPULATION AND DEVELOPMENT

• Total review in the Golden Horde and Kyiv to represent the Wild Field (and its most depopulated areas further away from the big rivers).
• Changed the majority of Slave pops in the Golden Horde to Tribesmen or Peasants.
• Depopulated Rhodopes.

# MARKETS

• Added more markets at the game start – Azov, Lviv, Danzig, Smolensk, Vilnius, Ukek, Majar and others.

# NAMES AND DYNASTIES

• Corrected some name/dynasty pools for Ukrainian and Belarusian dialects.
• Added female surnames for Ukrainian and Belarusian last names.
• Split Kipchak language into two dialects.
• Corrected some name/dynasty pools and titles for Kipchak dialects.

# CULTURES

• Changed the primary cultures of the Golden Horde, Chagatai Horde and accepted all other Tatar cultures.
• Set initial relatinships between multiple cultures – Slavic, Romanian, Turkic, Polish, Baltic, Anatolian, Caucasian etc.
• Added the initial setup of Accepted/Tolerated cultures for lots of tags.
• Added historical minorities across all region – Cumans (Polesia), Armenians (Ruthenia and Crimea), Jews, Germans, Alans, Greeks etc.
• Some Southers Ruthenian and Severian pops changed to the Cossack culture in the border provinces.
• Created Ukrainian and Belarusian culture groups.
• Added Karaites to Crimea.
• Added Verkhovian culture.

# ADVANCES

• Changed a few horde and Lithuanian advances to give them more Culture capacity and Religious Tolerance.
• Changed some horde advances to give them more Flatland proximity.
• Added the ‘Pontic Mosaic’ advance for culture capacity.

# GOVERNMENTS

• Changed Steppe Hordes to have -10% Research Speed and Institution Spread, but +15% Army Morale.
• Changed Tribes to have -10% Research Speed and Institution Spread, but +10% Discipline.
• Changed Legacy of Genghis reform to give more control.
• Added a new Steppe Horde reform nomadic Societites that gives +30% Culture Capacity and -30% Diplo Capacity.

# TOWNS

• Removed – Poltava, Homel, Ismail, Kursk.
• Added Ruthenian towns – Volodymyr, Kholm, Sianok, Novohrudok, Bryansk, Orhei (or Tatar Yangi-Shehr), Warszawa, Rechnoye (newly Saray-al-Jadid, the capital), Mokhcha, Solkhat, Azok, Majar, Gulistan, Beljamen and some in the Central Asia.

# BUILDINGS

• Added a unique building – the Kyiv-Pechersk Lavra (and removed it from Works of Art).
• Reworked Kurultais, they are urban only now, but give +50 proximity source.
• Removed and added Castles, Stockades to more relevant locations.
• Removed and added Market Villages, Marketplaces across the region.
• Added Tar Kilns, Charcoal Burners, Lumber Mills across the region.

# WORKS OF ART

• Removed – Kyiv-Pechersk Lavra (made it a unique building).
• Added:
– Kyiv – St. Sophia Cathedral, St. Michael’s Golden-Domed Monastery, Primary Chronicle, Dormition of Mother of God Icon;
– Chernihiv – Transfiguration Cathedral;
– Volhynia – Dormition Cathedral, Halych-Volhynian Chronicle, Black Madonna Icon;
– Halych – St. Nicolas Church;
– Polotsk – St. Sophia Cathedral.
– Pinsk – Kupiacičy Cross Icon.

# LOCATIONS

• Added a lot of Turkic, Greek, Belarusian and Ukrainian dynamic location names for better immersion.
• Turkic names in the Steppe were taken from ancient maps and local Turkic toponyms and hydronyms.
• Made Turkic (Kipchak) list the same also for Siberian Turkic, Mongolian, Caucasian and various Siberian languages.

# AREAS AND PROVINCES

• Reworked a lot of Ruthenian provinces.
• Renamed some Ruthenian, Steppe and Ural provinces to be more relevant.
• Completely reworked Steppe areas:
– Created more historical Chervleny Yar and Mordva Areas,
– Adjusted Bashkiria, Desht-i-Kipchak, Kursk and other Areas.

# RAW MATERIALS

• Changed overrepresented Horses, Fruits, Clay and Coal raw goods in Ruthenia to more relevant goods (Wheat, Fiber Crops, Beeswax etc.).
• Total rework of the Steppe RGOs.

# VEGETATION AND TOPOGRAPHY

• Added more forestation to Ruthenian and Russian regions.
• Changed the Steppes to Sparse to represent extremely infertile and salty soils, where acriculture is impossible without irrigation.
• Changed a lot of the Steppes to Cold Arid.
• Added some hills and mountains and Woods to the Ural, Crimea and Caucasus.

# AI

• Changed AI personalities of Hungary, Lithuani, Naples.
• Added AI personalities for Georgia, Novgorod, some hordes.