Comet’s Supercapitals
Adds 2 supercapital ships of vastly different power and some beam weapons.
Also adds a variety of variant ships hidden behind factionsunlocked.
This mod was originally created for various RP Campaigns using nebulous as their primary way of resolving combat.
All the balancing decisions (if you can call it that) regarding these vessels were made in that context and I do not expect these to be vaguely useable in any actually competitive environment
Regular fleets simply don’t have the firepower to kill any of these under normal circumstances.