Fully Custom Garrison – 7.0 Update

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Author: BlackJackGear

Last revision: 4 Dec, 2025 at 19:08 UTC (1)

File size: 6.13 MB

On Steam Workshop

Description:
Report Bugs HERE [bjgmodding.atlassian.net]
Request Compatibility HERE [bjgmodding.atlassian.net]

Features
Custom Garrisons

Fully customize your garrisons by adding exactly the units you want to defend your settlements.
Also allows you to take your units out of the garrison again or disband them.
This does not work for standard garrison units added by buildings, those cant be interacted with.

Settlement Recruitment

No general needed anymore, recruit your units directly into the settlement garrison.

Garrison Generation

No more boring default garrisons, with greatly adjustable garrison generation settlement armies will be much more varied.
Including modded units in garrisons, if the compatibility submod is used.
The AI uses this feature by default, but should you not want to manage your garrisons, it can be enabled for the player as well.

Garrison Upkeep

This feature is currently in BETA and can be enabled in the mct settings.
Settlements provide upkeep free slots for a number of units, any additional units will cost regular upkeep.
For detailed information see the feature guide here.

Default Hero

Every settlement gets a hero randomly selected from the factions available generic heroes.
These heroes can be changed and have skills and spells if this mod is used as well.

Multiplayer Support

CURRENTLY BROKEN — still fixing for 7.0
Multiplayer Sync

MCT Adjustable

A wide range of MCT options are available to adjust garrison strength, build speed, composition and more.
See the guide here for more info.

Mod Support

A collection of compatibility patches with support for mod added units is available here.
Should the mod you wish to play with not be included, please write a compatibility request in the compatibility discussion, or in the submods comments.

Mods that need compatibility patches:
!ONLY IN MULTIPLAYER!: MCT Patch here

Images

The beautiful settlement skins are from OvN Lost World go get it!
The southlands units are from Cataph’s Southern Realms (TEB)
The albion units are from OvN Lost Factions: Albion
The araby units are from OvN Lost Factions: Araby
Campaign lighting and effects Campaign Weather Overhaul
Campaign map improvements Dynamic World
Camera Mod Screenshot Campaign Camera

If you don’t want me to display screenshots with your work in them, I will remove them!

How to use

Adding units to a garrison is as easy as selecting them while your army is inside a settlement and clicking the new button below the disband button.

Taking units out of the settlement is done the same way, by selecting the units in the garrison view of the settlement.

Units can be recruited directly in the settlement via a new button located beside the hero recruit button.
Available recruitment slots depend on the settlement level.
Where possible effects that increase unit rank and reduce recruitment cost are taken into account.
A character in the settlement should give their unit rank and recruit cost bonuses to settlement recruitable units as well.
Since effects are a pain in this context its not perfect!

Compatibility

The mod is generally compatible with most others, exept if they modify specific parts of the settlement ui.
Mods that add factions or units will not be able to utilize them for custom garrisons unless included in the compatibility submod.
Apart from that most things work fine, including mods like SFO and The Old World series.

MCT is listed as a requirement but not absolutely needed, it is heavily recommended but you can play without it.

Recommended Mods
Compatibility Submod
List of mods included in compatibility submod

If you have a request for mod compatibility let me know in the relevant thread.

My Mods:
For Modders

Since maintaining the submod is a pain, I scripted the whole process, if you want me to include compatibility for your mod, write me a message.
If you really want to know how to set up compatibility for yourself, see this guide.
The unit to faction association is done via units_to_groupings_military_permissions_tables so you mod needs to have that table.

Thanks

Many thanks to the people over at Da Modding Den for the tools and help they provide!
Without them none of this would have been possible!

Anyone is free to reuse/modify/submod my mods/part of my mods for whatever purpose.
Should I ever become inactive or otherwise go MIA anyone is welcome to take over.

Report Bugs HERE [bjgmodding.atlassian.net]
Request Compatibility HERE [bjgmodding.atlassian.net]
Download
Revisions:

Old revisions of this mod are available below. Click the link to download.